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Searched refs:regenerateStructNames (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/tests/compiler_tests/
DRegenerateStructNames_test.cpp23 defaultCompileOptions.regenerateStructNames = true; in RegenerateStructNamesTest()
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp250 if (features.regenerateStructNames.enabled) in compile()
252 options->regenerateStructNames = true; in compile()
Drenderergl_utils.cpp2448 ANGLE_FEATURE_CONDITION(features, regenerateStructNames, IsApple()); in InitializeFeatures()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp105 options.regenerateStructNames || options.rewriteRepeatedAssignToSwizzled || in LLVMFuzzerTestOneInput()
/external/angle/include/platform/autogen/
DFeaturesGL_autogen.h323 FeatureInfo regenerateStructNames = { member
/external/angle/include/GLSLANG/
DShaderLang.h242 uint64_t regenerateStructNames : 1; member
/external/angle/src/compiler/translator/
DCompiler.cpp1022 if (compileOptions.regenerateStructNames) in checkAndSimplifyAST()