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Searched refs:reload_render_state (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/lima/
Dlima_blit.c62 struct lima_render_state reload_render_state = { in lima_pack_blit_cmd() local
76 reload_render_state.multi_sample |= (sample_mask << 12); in lima_pack_blit_cmd()
87 reload_render_state.alpha_blend &= 0x0fffffff; in lima_pack_blit_cmd()
89 reload_render_state.depth_test |= 0x400; in lima_pack_blit_cmd()
91 reload_render_state.depth_test |= 0x801; in lima_pack_blit_cmd()
93 reload_render_state.depth_test |= 0x1000; in lima_pack_blit_cmd()
94 reload_render_state.stencil_front = 0x0000024f; in lima_pack_blit_cmd()
95 reload_render_state.stencil_back = 0x0000024f; in lima_pack_blit_cmd()
96 reload_render_state.stencil_test = 0x0000ffff; in lima_pack_blit_cmd()
100 memcpy(cpu + lima_blit_render_state_offset, &reload_render_state, in lima_pack_blit_cmd()
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