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Searched refs:renderPassDepthStencilFormat (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/graphite/dawn/
DDawnResourceProvider.cpp53 wgpu::TextureFormat renderPassDepthStencilFormat, in create_blit_render_pipeline() argument
65 if (renderPassDepthStencilFormat != wgpu::TextureFormat::Undefined) { in create_blit_render_pipeline()
66 depthStencil.format = renderPassDepthStencilFormat; in create_blit_render_pipeline()