Searched refs:renderPassDepthStencilFormat (Results 1 – 1 of 1) sorted by relevance
53 wgpu::TextureFormat renderPassDepthStencilFormat, in create_blit_render_pipeline() argument65 if (renderPassDepthStencilFormat != wgpu::TextureFormat::Undefined) { in create_blit_render_pipeline()66 depthStencil.format = renderPassDepthStencilFormat; in create_blit_render_pipeline()