Searched refs:renderPassKey (Results 1 – 4 of 4) sorted by relevance
46 uint64_t renderPassKey =48 sk_sp<MtlGraphicsPipeline> pipeline = fLoadMSAAPipelines[renderPassKey];53 fLoadMSAAPipelines.set(renderPassKey, pipeline);
961 uint64_t renderPassKey = this->getRenderPassDescKey(renderPassDesc);962 builder[2] = renderPassKey & 0xFFFFFFFF;963 builder[3] = (renderPassKey >> 32) & 0xFFFFFFFF;
639 GraphiteResourceKey renderPassKey = in findOrCreateLoadMSAAPipeline() local642 if (renderPassKey == fLoadMSAAPipelines.at(i).first) { in findOrCreateLoadMSAAPipeline()667 renderPassKey); in findOrCreateLoadMSAAPipeline()687 fLoadMSAAPipelines.push_back(std::make_pair(renderPassKey, pipeline)); in findOrCreateLoadMSAAPipeline()
371 uint32_t renderPassKey = this->dawnSharedContext()->dawnCaps()->getRenderPassDescKeyForPipeline( in findOrCreateBlitWithDrawPipeline() local373 wgpu::RenderPipeline pipeline = fBlitWithDrawPipelines[renderPassKey]; in findOrCreateBlitWithDrawPipeline()428 fBlitWithDrawPipelines.set(renderPassKey, pipeline); in findOrCreateBlitWithDrawPipeline()