Searched refs:renderTarget9 (Results 1 – 4 of 4) sorted by relevance
298 RenderTarget9 *renderTarget9, in TextureStorage9_EGLImage() argument303 mInternalFormat = renderTarget9->getInternalFormat(); in TextureStorage9_EGLImage()304 mTextureFormat = renderTarget9->getD3DFormat(); in TextureStorage9_EGLImage()305 mTextureWidth = renderTarget9->getWidth(); in TextureStorage9_EGLImage()306 mTextureHeight = renderTarget9->getHeight(); in TextureStorage9_EGLImage()307 mTopLevel = static_cast<int>(renderTarget9->getTextureLevel()); in TextureStorage9_EGLImage()325 RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D); in getSurfaceLevel() local327 *outSurface = renderTarget9->getSurface(); in getSurfaceLevel()360 RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D); in getBaseTexture() local361 *outTexture = renderTarget9->getTexture(); in getBaseTexture()
235 RenderTarget9 *renderTarget9 = nullptr; in copy2D() local236 ANGLE_TRY(colorbuffer->getRenderTarget(context, 0, &renderTarget9)); in copy2D()237 ASSERT(renderTarget9); in copy2D()239 angle::ComPtr<IDirect3DSurface9> source = renderTarget9->getSurface(); in copy2D()269 RenderTarget9 *renderTarget9 = nullptr; in copyCube() local270 ANGLE_TRY(colorbuffer->getRenderTarget(context, 0, &renderTarget9)); in copyCube()271 ASSERT(renderTarget9); in copyCube()273 angle::ComPtr<IDirect3DSurface9> source = renderTarget9->getSurface(); in copyCube()
119 RenderTarget9 *renderTarget9,
3238 RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTarget); in clearRenderTarget() local3239 IDirect3DSurface9 *renderTargetSurface = renderTarget9->getSurface(); in clearRenderTarget()