Searched refs:renderTargetIndex (Results 1 – 2 of 2) sorted by relevance
481 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in findRenderTarget() local483 *outRT = mRenderTarget[renderTargetIndex]; in findRenderTarget()498 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in getRenderTarget() local500 if (mRenderTarget[renderTargetIndex] == nullptr && isRenderTarget()) in getRenderTarget()510 mRenderTarget[renderTargetIndex] = new TextureRenderTarget9( in getRenderTarget()515 *outRT = mRenderTarget[renderTargetIndex]; in getRenderTarget()
1469 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; in GetPixelShaderOutputKey() local1470 renderTargetIndex++) in GetPixelShaderOutputKey()1474 outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex); in GetPixelShaderOutputKey()1476 broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]"; in GetPixelShaderOutputKey()1477 outputKeyVariable.outputLocation = renderTargetIndex; in GetPixelShaderOutputKey()