Home
last modified time | relevance | path

Searched refs:renderTargetIndex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DTextureStorage9.cpp481 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in findRenderTarget() local
483 *outRT = mRenderTarget[renderTargetIndex]; in findRenderTarget()
498 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in getRenderTarget() local
500 if (mRenderTarget[renderTargetIndex] == nullptr && isRenderTarget()) in getRenderTarget()
510 mRenderTarget[renderTargetIndex] = new TextureRenderTarget9( in getRenderTarget()
515 *outRT = mRenderTarget[renderTargetIndex]; in getRenderTarget()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1469 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; in GetPixelShaderOutputKey() local
1470 renderTargetIndex++) in GetPixelShaderOutputKey()
1474 outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex); in GetPixelShaderOutputKey()
1476 broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]"; in GetPixelShaderOutputKey()
1477 outputKeyVariable.outputLocation = renderTargetIndex; in GetPixelShaderOutputKey()