/external/angle/src/tests/perf_tests/ |
D | ANGLEPerfTest.cpp | 104 ANGLERenderTest *renderTest = static_cast<ANGLERenderTest *>(platform->context); in AddPerfTraceEvent() local 106 std::lock_guard<std::mutex> lock(renderTest->getTraceEventMutex()); in AddPerfTraceEvent() 108 uint32_t tid = renderTest->getCurrentThreadSerial(); in AddPerfTraceEvent() 110 std::vector<TraceEvent> &buffer = renderTest->getTraceEventBuffer(); in AddPerfTraceEvent() 223 ANGLERenderTest *renderTest = in PerfTestDebugCallback() local 225 renderTest->onErrorMessage(message); in PerfTestDebugCallback()
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/external/deqp/modules/glshared/ |
D | glsStateChangePerfTestCases.hpp | 75 virtual void renderTest(const glw::Functions &gl) = 0;
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D | glsStateChangePerfTestCases.cpp | 599 renderTest(gl); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 928 …bool renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &program, Random &r… 1819 bool UniformCase::renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &progra… in renderTest() function in deqp::gles2::Functional::UniformCase 2165 const bool success = renderTest(basicUniforms, program, rnd); in test() 2255 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test"); in test()
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 56 virtual void renderTest(const glw::Functions &gl); 77 void RedundantStateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles2::Performance::__anon2fb830bf0111::RedundantStateChangeCase
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D | es2pStateChangeTests.cpp | 56 virtual void renderTest(const glw::Functions &gl); 77 void StateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles2::Performance::__anond2728eba0111::StateChangeCase
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 56 virtual void renderTest(const glw::Functions &gl); 77 void RedundantStateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles3::Performance::__anonb54332410111::RedundantStateChangeCase
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D | es3pStateChangeTests.cpp | 56 virtual void renderTest(const glw::Functions &gl); 77 void StateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles3::Performance::__anone62645fc0111::StateChangeCase
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 1105 …bool renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &program, Random &r… 2315 bool UniformCase::renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &progra… in renderTest() function in deqp::gles3::Functional::UniformCase 2766 const bool success = renderTest(basicUniforms, program, rnd); in test() 2870 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test"); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 940 …bool renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &program, Random &r… 1769 bool UniformCase::renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &progra… in renderTest() function in deqp::gles31::Functional::UniformCase 2046 const bool success = renderTest(basicUniforms, program, rnd); in test()
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