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Searched refs:renderTest (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/tests/perf_tests/
DANGLEPerfTest.cpp104 ANGLERenderTest *renderTest = static_cast<ANGLERenderTest *>(platform->context); in AddPerfTraceEvent() local
106 std::lock_guard<std::mutex> lock(renderTest->getTraceEventMutex()); in AddPerfTraceEvent()
108 uint32_t tid = renderTest->getCurrentThreadSerial(); in AddPerfTraceEvent()
110 std::vector<TraceEvent> &buffer = renderTest->getTraceEventBuffer(); in AddPerfTraceEvent()
223 ANGLERenderTest *renderTest = in PerfTestDebugCallback() local
225 renderTest->onErrorMessage(message); in PerfTestDebugCallback()
/external/deqp/modules/glshared/
DglsStateChangePerfTestCases.hpp75 virtual void renderTest(const glw::Functions &gl) = 0;
DglsStateChangePerfTestCases.cpp599 renderTest(gl); in iterate()
/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp928 …bool renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &program, Random &r…
1819 bool UniformCase::renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &progra… in renderTest() function in deqp::gles2::Functional::UniformCase
2165 const bool success = renderTest(basicUniforms, program, rnd); in test()
2255 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test"); in test()
/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp56 virtual void renderTest(const glw::Functions &gl);
77 void RedundantStateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles2::Performance::__anon2fb830bf0111::RedundantStateChangeCase
Des2pStateChangeTests.cpp56 virtual void renderTest(const glw::Functions &gl);
77 void StateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles2::Performance::__anond2728eba0111::StateChangeCase
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp56 virtual void renderTest(const glw::Functions &gl);
77 void RedundantStateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles3::Performance::__anonb54332410111::RedundantStateChangeCase
Des3pStateChangeTests.cpp56 virtual void renderTest(const glw::Functions &gl);
77 void StateChangeCase::renderTest(const glw::Functions &gl) in renderTest() function in deqp::gles3::Performance::__anone62645fc0111::StateChangeCase
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1105 …bool renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &program, Random &r…
2315 bool UniformCase::renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &progra… in renderTest() function in deqp::gles3::Functional::UniformCase
2766 const bool success = renderTest(basicUniforms, program, rnd); in test()
2870 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test"); in test()
/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp940 …bool renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &program, Random &r…
1769 bool UniformCase::renderTest(const vector<BasicUniform> &basicUniforms, const ShaderProgram &progra… in renderTest() function in deqp::gles31::Functional::UniformCase
2046 const bool success = renderTest(basicUniforms, program, rnd); in test()