Searched refs:renderToTextureSamples (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 211 Optional<int> *renderToTextureSamples) in CheckAttachmentSampleCompleteness() argument 242 if (renderToTextureSamples->valid()) in CheckAttachmentSampleCompleteness() 245 if (renderToTextureSamples->value() != in CheckAttachmentSampleCompleteness() 250 renderToTextureSamples->value(), colorAttachment); in CheckAttachmentSampleCompleteness() 259 *renderToTextureSamples = attachment.getRenderToTextureSamples(); in CheckAttachmentSampleCompleteness() 265 if (renderToTextureSamples->value() == in CheckAttachmentSampleCompleteness() 1267 Optional<int> renderToTextureSamples; in checkStatusWithGLFrontEnd() local 1296 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd() 1391 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd() 1446 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_cache_utils.cpp | 1190 uint8_t renderToTextureSamples, in InitializeMSRTSS() argument 1209 renderToTextureSamples, context->getFeatures().limitSampleCountTo2.enabled); in InitializeMSRTSS() 7546 const uint8_t renderToTextureSamples = isRenderToTextureThroughExtension ? descSamples : 1; in MakeRenderPass() local 7950 vk::InitializeMSRTSS(context, renderToTextureSamples, &subpassDesc.back(), &msrtssResolve, in MakeRenderPass()
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