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Searched refs:renderToTextureSamples (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp211 Optional<int> *renderToTextureSamples) in CheckAttachmentSampleCompleteness() argument
242 if (renderToTextureSamples->valid()) in CheckAttachmentSampleCompleteness()
245 if (renderToTextureSamples->value() != in CheckAttachmentSampleCompleteness()
250 renderToTextureSamples->value(), colorAttachment); in CheckAttachmentSampleCompleteness()
259 *renderToTextureSamples = attachment.getRenderToTextureSamples(); in CheckAttachmentSampleCompleteness()
265 if (renderToTextureSamples->value() == in CheckAttachmentSampleCompleteness()
1267 Optional<int> renderToTextureSamples; in checkStatusWithGLFrontEnd() local
1296 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
1391 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
1446 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp1190 uint8_t renderToTextureSamples, in InitializeMSRTSS() argument
1209 renderToTextureSamples, context->getFeatures().limitSampleCountTo2.enabled); in InitializeMSRTSS()
7546 const uint8_t renderToTextureSamples = isRenderToTextureThroughExtension ? descSamples : 1; in MakeRenderPass() local
7950 vk::InitializeMSRTSS(context, renderToTextureSamples, &subpassDesc.back(), &msrtssResolve, in MakeRenderPass()