Searched refs:replaceInstr (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 131 void replaceInstr(MachineInstr *OldMI, MachineInstr *NewMI);
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D | HexagonBlockRanges.cpp | 206 void HexagonBlockRanges::InstrIndexMap::replaceInstr(MachineInstr *OldMI, in replaceInstr() function in HexagonBlockRanges::InstrIndexMap
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D | HexagonConstExtenders.cpp | 408 bool replaceInstr(unsigned Idx, Register ExtR, const ExtenderInit &ExtI); 1826 bool HCE::replaceInstr(unsigned Idx, Register ExtR, const ExtenderInit &ExtI) { in replaceInstr() function in HCE 1909 Changed |= replaceInstr(I, DefR, P.first); in replaceExtenders()
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D | HexagonFrameLowering.cpp | 2346 IM.replaceInstr(&SI, CopyIn); in optimizeSpillSlots() 2371 IM.replaceInstr(&MI, CopyOut); in optimizeSpillSlots()
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/external/swiftshader/third_party/llvm-16.0/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 134 void replaceInstr(MachineInstr *OldMI, MachineInstr *NewMI);
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D | HexagonBlockRanges.cpp | 206 void HexagonBlockRanges::InstrIndexMap::replaceInstr(MachineInstr *OldMI, in replaceInstr() function in HexagonBlockRanges::InstrIndexMap
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D | HexagonConstExtenders.cpp | 409 bool replaceInstr(unsigned Idx, Register ExtR, const ExtenderInit &ExtI); 1845 bool HCE::replaceInstr(unsigned Idx, Register ExtR, const ExtenderInit &ExtI) { in replaceInstr() function in HCE 1928 Changed |= replaceInstr(I, DefR, P.first); in replaceExtenders()
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D | HexagonFrameLowering.cpp | 2447 IM.replaceInstr(&SI, CopyIn); in optimizeSpillSlots() 2472 IM.replaceInstr(&MI, CopyOut); in optimizeSpillSlots()
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/external/llvm/lib/Target/Hexagon/ |
D | HexagonBlockRanges.h | 126 void replaceInstr(MachineInstr *OldMI, MachineInstr *NewMI);
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D | HexagonBlockRanges.cpp | 214 void HexagonBlockRanges::InstrIndexMap::replaceInstr(MachineInstr *OldMI, in replaceInstr() function in HexagonBlockRanges::InstrIndexMap
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D | HexagonFrameLowering.cpp | 2141 IM.replaceInstr(SI, CopyIn); in optimizeSpillSlots() 2166 IM.replaceInstr(MI, CopyOut); in optimizeSpillSlots()
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