Searched refs:resolve_area (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/amd/vulkan/meta/ |
D | radv_meta_resolve.c | 288 VkRect2D resolve_area = { in radv_meta_resolve_hardware_image() local 294 &(VkViewport){.x = resolve_area.offset.x, in radv_meta_resolve_hardware_image() 295 .y = resolve_area.offset.y, in radv_meta_resolve_hardware_image() 296 .width = resolve_area.extent.width, in radv_meta_resolve_hardware_image() 297 .height = resolve_area.extent.height, in radv_meta_resolve_hardware_image() 301 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &resolve_area); in radv_meta_resolve_hardware_image() 359 .renderArea = resolve_area, in radv_meta_resolve_hardware_image() 450 VkRect2D *resolve_area = &saved_state.render.area; in radv_cmd_buffer_resolve_rendering_hw() local 453 &(VkViewport){.x = resolve_area->offset.x, in radv_cmd_buffer_resolve_rendering_hw() 454 .y = resolve_area->offset.y, in radv_cmd_buffer_resolve_rendering_hw() [all …]
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D | radv_meta_resolve_fs.c | 547 VkRect2D resolve_area = { in radv_meta_resolve_fragment_image() local 553 &(VkViewport){.x = resolve_area.offset.x, in radv_meta_resolve_fragment_image() 554 .y = resolve_area.offset.y, in radv_meta_resolve_fragment_image() 555 .width = resolve_area.extent.width, in radv_meta_resolve_fragment_image() 556 .height = resolve_area.extent.height, in radv_meta_resolve_fragment_image() 560 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &resolve_area); in radv_meta_resolve_fragment_image() 609 .renderArea = resolve_area, in radv_meta_resolve_fragment_image() 635 VkRect2D resolve_area = render->area; in radv_cmd_buffer_resolve_rendering_fs() local 642 &(VkViewport){.x = resolve_area.offset.x, in radv_cmd_buffer_resolve_rendering_fs() 643 .y = resolve_area.offset.y, in radv_cmd_buffer_resolve_rendering_fs() [all …]
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D | radv_meta_resolve_cs.c | 528 VkRect2D resolve_area = render->area; in radv_depth_stencil_resolve_rendering_cs() local 600 emit_depth_stencil_resolve(cmd_buffer, &tsrc_iview, &tdst_iview, &resolve_area.offset, in radv_depth_stencil_resolve_rendering_cs() 601 … &(VkExtent3D){resolve_area.extent.width, resolve_area.extent.height, layer_count}, in radv_depth_stencil_resolve_rendering_cs()
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