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Searched refs:robust_access (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_shader_keys.h35 bool robust_access : 1; member
99 bool robust_access : 1; member
111 bool robust_access : 1; member
Dzink_program.c864 assert(zink_cs_key(key)->robust_access == check_robustness); in update_cs_shader_module()
878 if (inline_size || nonseamless_size || zink_cs_key(key)->robust_access || zs_swizzle_size) { in update_cs_shader_module()
921 assert(nonseamless_size || inline_size || zink_cs_key(key)->robust_access || zs_swizzle_size); in update_cs_shader_module()
935 … if (zm->num_uniforms || nonseamless_size || zink_cs_key(key)->robust_access || zs_swizzle_size) in update_cs_shader_module()
Dzink_context.c5408 ctx->compute_pipeline_state.key.key.cs.robust_access = true; in zink_context_create()
5410 ctx->gfx_pipeline_state.shader_keys.key[pstage].key.vs_base.robust_access = true; in zink_context_create()
5411 ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.robust_access = true; in zink_context_create()
Dzink_compiler.c4020 if (zink_vs_key_base(key)->robust_access) in zink_shader_compile()
4038 if (zink_fs_key(key)->robust_access) in zink_shader_compile()
4091 if (zink_cs_key(key)->robust_access) in zink_shader_compile()
/external/mesa3d/docs/relnotes/
D23.1.0.rst5107 - zink: add robust_access field to shader key