Searched refs:robust_access (Results 1 – 5 of 5) sorted by relevance
35 bool robust_access : 1; member99 bool robust_access : 1; member111 bool robust_access : 1; member
864 assert(zink_cs_key(key)->robust_access == check_robustness); in update_cs_shader_module()878 if (inline_size || nonseamless_size || zink_cs_key(key)->robust_access || zs_swizzle_size) { in update_cs_shader_module()921 assert(nonseamless_size || inline_size || zink_cs_key(key)->robust_access || zs_swizzle_size); in update_cs_shader_module()935 … if (zm->num_uniforms || nonseamless_size || zink_cs_key(key)->robust_access || zs_swizzle_size) in update_cs_shader_module()
5408 ctx->compute_pipeline_state.key.key.cs.robust_access = true; in zink_context_create()5410 ctx->gfx_pipeline_state.shader_keys.key[pstage].key.vs_base.robust_access = true; in zink_context_create()5411 ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_FRAGMENT].key.fs.robust_access = true; in zink_context_create()
4020 if (zink_vs_key_base(key)->robust_access) in zink_shader_compile()4038 if (zink_fs_key(key)->robust_access) in zink_shader_compile()4091 if (zink_cs_key(key)->robust_access) in zink_shader_compile()
5107 - zink: add robust_access field to shader key