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Searched refs:rotateLoop (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Utils/
DLoopRotationUtils.cpp74 bool rotateLoop(Loop *L, bool SimplifiedLatch);
211 bool LoopRotate::rotateLoop(Loop *L, bool SimplifiedLatch) { in rotateLoop() function in LoopRotate
650 bool MadeChange = rotateLoop(L, SimplifiedLatch); in processLoop()
/external/llvm/lib/Transforms/Scalar/
DLoopRotation.cpp71 bool rotateLoop(Loop *L, bool SimplifiedLatch);
187 bool LoopRotate::rotateLoop(Loop *L, bool SimplifiedLatch) { in rotateLoop() function in LoopRotate
608 bool MadeChange = rotateLoop(L, SimplifiedLatch); in processLoop()
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Transforms/Utils/
DLoopRotationUtils.cpp80 bool rotateLoop(Loop *L, bool SimplifiedLatch);
260 bool LoopRotate::rotateLoop(Loop *L, bool SimplifiedLatch) { in rotateLoop() function in LoopRotate
822 bool MadeChange = rotateLoop(L, SimplifiedLatch); in processLoop()
/external/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp329 void rotateLoop(BlockChain &LoopChain, MachineBasicBlock *ExitingBB,
1068 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, in rotateLoop() function in MachineBlockPlacement
1343 rotateLoop(LoopChain, ExitingBB, LoopBlockSet); in buildLoopChains()
/external/llvm/lib/Target/PowerPC/
DPPCLoopPreIncPrep.cpp83 bool rotateLoop(Loop *L);
/external/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp479 void rotateLoop(
2263 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, in rotateLoop() function in MachineBlockPlacement
2577 rotateLoop(LoopChain, PreferredLoopExit, ExitFreq, LoopBlockSet); in buildLoopChains()
/external/swiftshader/third_party/llvm-16.0/llvm/lib/CodeGen/
DMachineBlockPlacement.cpp537 void rotateLoop(
2331 void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, in rotateLoop() function in MachineBlockPlacement
2657 rotateLoop(LoopChain, PreferredLoopExit, ExitFreq, LoopBlockSet); in buildLoopChains()