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Searched refs:roundGLfloatToNearestIntegerHalfDown (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFloatStateQueryTests.cpp315 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()
442 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)}; in verifyFloatRange()
466 …const GLint referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference… in verifyFloatGreaterOrEqual()
502 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat()
629 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)}; in verifyFloatRange()
653 …const GLint64 referenceAsInt = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(refer… in verifyFloatGreaterOrEqual()
/external/deqp/modules/glshared/
DglsStateQueryUtil.cpp1251 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected); in verifyFloat()
1281 … const glw::GLint64 refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(expected); in verifyFloat()
1301 const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected); in verifyFloat()
1338 const glw::GLint refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(minValue); in verifyFloatMin()
1362 const glw::GLint64 refValue = roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(minValue); in verifyFloatMin()
1608 … const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected[ndx]); in verifyFloatVec4()
1640 … const glw::GLuint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLuint>(expected[ndx]); in verifyFloatVec4()
1745 … const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(validHigh[ndx]); in verifyNormalizedI32Vec4()
DglsStateQueryUtil.hpp74 T roundGLfloatToNearestIntegerHalfDown(float val) in roundGLfloatToNearestIntegerHalfDown() function
/external/deqp/modules/gles2/functional/
Des2fFloatStateQueryTests.cpp282 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()
403 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(max)}; in verifyFloatRange()
447 …const GLint64 expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(r… in verifyFloat()
568 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(max)}; in verifyFloatRange()
Des2fTextureStateQueryTests.cpp117 …const GLint expectedGLStateMin = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(refer… in verifyFloat()
/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp398 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)) && in verifyState()
413 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox.getComponentAccess(ndx)); in verifyState()
448 …StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)) && in verifyState()
463 … StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(bbox.getComponentAccess(ndx)); in verifyState()