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Searched refs:rshader (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_state.c2443 struct r600_shader *rshader = &shader->shader; in r600_update_ps_state() local
2464 r600_store_context_reg_seq(cb, R_028644_SPI_PS_INPUT_CNTL_0, rshader->ninput); in r600_update_ps_state()
2465 for (i = 0; i < rshader->ninput; i++) { in r600_update_ps_state()
2466 const gl_varying_slot varying_slot = rshader->input[i].varying_slot; in r600_update_ps_state()
2474 else if (rshader->input[i].system_value == SYSTEM_VALUE_SAMPLE_ID) in r600_update_ps_state()
2477 sid = rshader->input[i].spi_sid; in r600_update_ps_state()
2486 rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT || in r600_update_ps_state()
2487 (rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR && flatshade)) in r600_update_ps_state()
2496 if (rshader->input[i].interpolate_location == TGSI_INTERPOLATE_LOC_CENTROID) in r600_update_ps_state()
2499 if (rshader->input[i].interpolate_location == TGSI_INTERPOLATE_LOC_SAMPLE) in r600_update_ps_state()
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Devergreen_state.c3393 struct r600_shader *rshader = &shader->shader; in evergreen_update_ps_state() local
3424 for (i = 0; i < rshader->ninput; i++) { in evergreen_update_ps_state()
3425 const gl_varying_slot varying_slot = rshader->input[i].varying_slot; in evergreen_update_ps_state()
3435 else if (rshader->input[i].system_value == SYSTEM_VALUE_SAMPLE_MASK_IN) { in evergreen_update_ps_state()
3439 else if (rshader->input[i].system_value == SYSTEM_VALUE_SAMPLE_ID) { in evergreen_update_ps_state()
3445 rshader->input[i].interpolate, in evergreen_update_ps_state()
3446 rshader->input[i].interpolate_location); in evergreen_update_ps_state()
3451 if (rshader->input[i].uses_interpolate_at_centroid) { in evergreen_update_ps_state()
3453 rshader->input[i].interpolate, in evergreen_update_ps_state()
3460 sid = rshader->input[i].spi_sid; in evergreen_update_ps_state()
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