Searched refs:s_fragmentShaderSrc (Results 1 – 3 of 3) sorted by relevance
64 static const char *s_fragmentShaderSrc = "uniform mediump vec4 u_color;\n" variable166 … glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc)); in iterate()305 … glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc)); in iterate()
107 static const char *const s_fragmentShaderSrc = GLSL( variable114 sources << VertexSource(s_vertexShaderSrc) << FragmentSource(s_fragmentShaderSrc) in getSources()
95 static const char *const s_fragmentShaderSrc = GLSL100_SRC(void main() { gl_FragColor = vec4(1.0); … variable961 CheckedShader fragShader(getRenderContext(), SHADERTYPE_FRAGMENT, s_fragmentShaderSrc); in testDeleteUsed()