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Searched refs:s_fragmentUniformLoopsSupported (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluContextInfo.cpp143 static const char *s_fragmentUniformLoopsSupported = "varying mediump vec4 v_color;\n" variable
164 …entUniformLoopsSupported(TryCompileProgram(s_defaultVertexShader, s_fragmentUniformLoopsSupported)) in ES2ContextInfo()