Searched refs:s_fragmentUniformLoopsSupported (Results 1 – 1 of 1) sorted by relevance
143 static const char *s_fragmentUniformLoopsSupported = "varying mediump vec4 v_color;\n" variable164 …entUniformLoopsSupported(TryCompileProgram(s_defaultVertexShader, s_fragmentUniformLoopsSupported)) in ES2ContextInfo()