Searched refs:samplerObject (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context.cpp | 3283 Sampler *const samplerObject = in samplerParameteri() local 3285 SetSamplerParameteri(this, samplerObject, pname, param); in samplerParameteri() 3290 Sampler *const samplerObject = in samplerParameteriv() local 3292 SetSamplerParameteriv(this, samplerObject, pname, param); in samplerParameteriv() 3297 Sampler *const samplerObject = in samplerParameterIiv() local 3299 SetSamplerParameterIiv(this, samplerObject, pname, param); in samplerParameterIiv() 3304 Sampler *const samplerObject = in samplerParameterIuiv() local 3306 SetSamplerParameterIuiv(this, samplerObject, pname, param); in samplerParameterIuiv() 3335 Sampler *const samplerObject = in samplerParameterf() local 3337 SetSamplerParameterf(this, samplerObject, pname, param); in samplerParameterf() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3312 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTextures() local 3315 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTextures()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2852 gl::Sampler *samplerObject = glState.getSampler(textureUnit); in applyTexturesForSRVs() local 2855 samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState(); in applyTexturesForSRVs()
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