/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 99 std::vector<TestTypeInfo> samplerTypes = getInfos(); in iterate() local 108 for (int typeNdx = 0; typeNdx < (int)samplerTypes.size(); ++typeNdx) in iterate() 111 …m_testCtx.getLog(), std::string(glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString()), in iterate() 112 "Uniform type " + glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString()); in iterate() 115 shaderArgs["DECLARATIONSTR"] = samplerTypes[typeNdx].declarationStr; in iterate() 116 shaderArgs["ACCESSSTR"] = samplerTypes[typeNdx].accessStr; in iterate() 129 … << glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType) << tcu::TestLog::EndMessage; in iterate() 153 if (type != (glw::GLint)samplerTypes[typeNdx].glType) in iterate() 156 … buf << "Invalid type, expected " << samplerTypes[typeNdx].glType << ", got " << type; in iterate() 189 static const TestTypeInfo samplerTypes[] = { in getInfos() local [all …]
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D | es31fFboTestUtil.cpp | 93 static string genTexFragmentShader(const vector<glu::DataType> &samplerTypes, glu::DataType outputT… in genTexFragmentShader() argument 103 for (int samplerNdx = 0; samplerNdx < (int)samplerTypes.size(); samplerNdx++) in genTexFragmentShader() 105 …src << "uniform " << precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sam… in genTexFragmentShader() 121 for (int inNdx = 0; inNdx < (int)samplerTypes.size(); inNdx++) in genTexFragmentShader() 133 static sglr::pdec::ShaderProgramDeclaration genTexture2DShaderDecl(const DataTypes &samplerTypes, in genTexture2DShaderDecl() argument 152 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl() 157 for (size_t ndx = 0; ndx < samplerTypes.vec.size(); ++ndx) in genTexture2DShaderDecl() 159 … decl << sglr::pdec::Uniform(std::string("u_sampler") + de::toString(ndx), samplerTypes.vec[ndx]); in genTexture2DShaderDecl() 167 Texture2DShader::Texture2DShader(const DataTypes &samplerTypes, glu::DataType outputType, const Vec… in Texture2DShader() argument 169 : sglr::ShaderProgram(genTexture2DShaderDecl(samplerTypes, outputType)) in Texture2DShader() [all …]
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D | es31fShaderTextureSizeTests.cpp | 554 } samplerTypes[] = { in init() local 565 … for (int samplerTypeNdx = 0; samplerTypeNdx < DE_LENGTH_OF_ARRAY(samplerTypes); ++samplerTypeNdx) in init() 570 samplerTypes[samplerTypeNdx].name; in init() 572 ", type = " + samplerTypes[samplerTypeNdx].name; in init() 574 …addChild(new TextureSizeCase(m_context, name.c_str(), desc.c_str(), samplerTypes[samplerTypeNdx].t… in init()
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D | es31fFboTestUtil.hpp | 62 Texture2DShader(const DataTypes &samplerTypes, glu::DataType outputType,
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D | es31fProgramUniformTests.cpp | 361 vector<glu::DataType> samplerTypes; in getSamplerTypes() local 363 getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type); in getSamplerTypes() 364 return samplerTypes; in getSamplerTypes() 1188 const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes(); in writeUniformDefinitions() local 1195 for (int i = 0; i < (int)samplerTypes.size(); i++) in writeUniformDefinitions() 1197 if (glu::isDataTypeSampler(samplerTypes[i])) in writeUniformDefinitions() 1199 const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]); in writeUniformDefinitions()
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D | es31fOpaqueTypeIndexingTests.cpp | 1320 static const DataType samplerTypes[] = { in init() local 1351 … for (int samplerTypeNdx = 0; samplerTypeNdx < DE_LENGTH_OF_ARRAY(samplerTypes); samplerTypeNdx++) in init() 1353 const DataType samplerType = samplerTypes[samplerTypeNdx]; in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureUnitTests.cpp | 133 const vector<glu::DataType> &samplerTypes) in generateMultiTexFragmentShader() argument 154 …string("") + "uniform highp " + glu::getDataTypeName(samplerTypes[ndx]) + " " + samplerName + ";\n… in generateMultiTexFragmentShader() 185 … const vector<glu::DataType> &samplerTypes) in generateShaderProgramDeclaration() argument 201 decl << sglr::pdec::Uniform(samplerName, samplerTypes[ndx]); in generateShaderProgramDeclaration() 217 …l << sglr::pdec::FragmentSource(generateMultiTexFragmentShader(numUnits, unitTypes, samplerTypes)); in generateShaderProgramDeclaration() 273 const vector<glu::DataType> &samplerTypes, const vector<Vec4> &texScales, 297 … const vector<glu::DataType> &samplerTypes, const vector<Vec4> &texScales, in MultiTexShader() argument 299 : sglr::ShaderProgram(generateShaderProgramDeclaration(numUnits, unitTypes, samplerTypes)) in MultiTexShader() 858 vector<glu::DataType> samplerTypes; in init() local 864 samplerTypes.reserve(m_numUnits); in init() [all …]
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D | es3fFboTestUtil.cpp | 260 static string genTexFragmentShader(const vector<glu::DataType> &samplerTypes, glu::DataType outputT… in genTexFragmentShader() argument 270 for (int samplerNdx = 0; samplerNdx < (int)samplerTypes.size(); samplerNdx++) in genTexFragmentShader() 272 …src << "uniform " << precision << " " << glu::getDataTypeName(samplerTypes[samplerNdx]) << " u_sam… in genTexFragmentShader() 288 for (int inNdx = 0; inNdx < (int)samplerTypes.size(); inNdx++) in genTexFragmentShader() 300 static sglr::pdec::ShaderProgramDeclaration genTexture2DShaderDecl(const DataTypes &samplerTypes, in genTexture2DShaderDecl() argument 319 decl << sglr::pdec::FragmentSource(genTexFragmentShader(samplerTypes.vec, outputType)); in genTexture2DShaderDecl() 324 for (size_t ndx = 0; ndx < samplerTypes.vec.size(); ++ndx) in genTexture2DShaderDecl() 326 … decl << sglr::pdec::Uniform(std::string("u_sampler") + de::toString(ndx), samplerTypes.vec[ndx]); in genTexture2DShaderDecl() 334 Texture2DShader::Texture2DShader(const DataTypes &samplerTypes, glu::DataType outputType, const Vec… in Texture2DShader() argument 336 : sglr::ShaderProgram(genTexture2DShaderDecl(samplerTypes, outputType)) in Texture2DShader() [all …]
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D | es3fFboTestUtil.hpp | 99 Texture2DShader(const DataTypes &samplerTypes, glu::DataType outputType,
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D | es3fUniformApiTests.cpp | 386 vector<glu::DataType> samplerTypes; in getSamplerTypes() local 388 getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type); in getSamplerTypes() 389 return samplerTypes; in getSamplerTypes() 1396 const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes(); in writeUniformDefinitions() local 1403 for (int i = 0; i < (int)samplerTypes.size(); i++) in writeUniformDefinitions() 1405 if (glu::isDataTypeSampler(samplerTypes[i])) in writeUniformDefinitions() 1407 const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]); in writeUniformDefinitions()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiMaintenance3Check.cpp | 236 …static const TypeSet samplerTypes = {vk::VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, vk::VK_DESCRIP… in buildLimitsVector() local 277 {"maxPerStageDescriptorSamplers", prop1.limits.maxPerStageDescriptorSamplers, samplerTypes}, in buildLimitsVector() 278 {"maxDescriptorSetSamplers", prop1.limits.maxDescriptorSetSamplers, samplerTypes}, in buildLimitsVector()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktOpaqueTypeIndexingTests.cpp | 1919 static const glu::DataType samplerTypes[] = { in init() local 1967 … for (int samplerTypeNdx = 0; samplerTypeNdx < DE_LENGTH_OF_ARRAY(samplerTypes); samplerTypeNdx++) in init() 1969 const glu::DataType samplerType = samplerTypes[samplerTypeNdx]; in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 326 vector<glu::DataType> samplerTypes; in getSamplerTypes() local 328 getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type); in getSamplerTypes() 329 return samplerTypes; in getSamplerTypes()
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