Searched refs:sampler_bind_count (Results 1 – 4 of 4) sorted by relevance
1608 …if (!res->sampler_bind_count[is_compute] && !res->image_bind_count[is_compute] && !res->all_bindle… in unbind_descriptor_reads()2076 res->sampler_bind_count[stage == MESA_SHADER_COMPUTE]--; in unbind_samplerview()2077 if (stage != MESA_SHADER_COMPUTE && !res->sampler_bind_count[0] && res->fb_bind_count) { in unbind_samplerview()2094 if (!res->sampler_bind_count[stage == MESA_SHADER_COMPUTE]) in unbind_samplerview()2138 res->sampler_bind_count[shader_type == MESA_SHADER_COMPUTE]++; in zink_set_sampler_views()3203 unsigned find = res->sampler_bind_count[0]; in update_res_sampler_layouts()3243 if (!res->sampler_bind_count[0] || (idx == PIPE_MAX_COLOR_BUFS && !zink_is_zsbuf_write(ctx))) in zink_prep_fb_attachment()3289 if (i == ctx->fb_state.nr_cbufs && res->sampler_bind_count[0]) in zink_prep_fb_attachment()3649 if (res->sampler_bind_count[0]) { in unbind_fb_surface()5635 if (!res->fb_bind_count || !res->sampler_bind_count[0] || res->image_bind_count[0]) in add_implicit_feedback_loop()
1320 uint16_t sampler_bind_count[2]; //gfx, compute member
275 if (!is_compute && res->fb_bind_count && res->sampler_bind_count[0]) { in zink_descriptor_util_image_layout_eval()
4748 - zink: use sampler_bind_count to simplify some code