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Searched refs:sampler_bind_count (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_context.c1608 …if (!res->sampler_bind_count[is_compute] && !res->image_bind_count[is_compute] && !res->all_bindle… in unbind_descriptor_reads()
2076 res->sampler_bind_count[stage == MESA_SHADER_COMPUTE]--; in unbind_samplerview()
2077 if (stage != MESA_SHADER_COMPUTE && !res->sampler_bind_count[0] && res->fb_bind_count) { in unbind_samplerview()
2094 if (!res->sampler_bind_count[stage == MESA_SHADER_COMPUTE]) in unbind_samplerview()
2138 res->sampler_bind_count[shader_type == MESA_SHADER_COMPUTE]++; in zink_set_sampler_views()
3203 unsigned find = res->sampler_bind_count[0]; in update_res_sampler_layouts()
3243 if (!res->sampler_bind_count[0] || (idx == PIPE_MAX_COLOR_BUFS && !zink_is_zsbuf_write(ctx))) in zink_prep_fb_attachment()
3289 if (i == ctx->fb_state.nr_cbufs && res->sampler_bind_count[0]) in zink_prep_fb_attachment()
3649 if (res->sampler_bind_count[0]) { in unbind_fb_surface()
5635 if (!res->fb_bind_count || !res->sampler_bind_count[0] || res->image_bind_count[0]) in add_implicit_feedback_loop()
Dzink_types.h1320 uint16_t sampler_bind_count[2]; //gfx, compute member
Dzink_descriptors.c275 if (!is_compute && res->fb_bind_count && res->sampler_bind_count[0]) { in zink_descriptor_util_image_layout_eval()
/external/mesa3d/docs/relnotes/
D22.2.0.rst4748 - zink: use sampler_bind_count to simplify some code