Searched refs:sampler_state_mapping (Results 1 – 7 of 7) sorted by relevance
56 unsigned sampler_state_mapping:1; member
283 bool sampler_state_mapping = in svga_init_shader_key_common() local286 key->sampler_state_mapping = in svga_init_shader_key_common()287 key->num_textures && sampler_state_mapping ? 1 : 0; in svga_init_shader_key_common()406 if (!sampler_state_mapping) { in svga_init_shader_key_common()
390 bool sampler_state_mapping = in update_samplers() local412 if (!sampler_state_mapping) { in update_samplers()
113 unsigned sampler_state_mapping:1; /* Set if use sampler state mapping */ member
978 svgascreen->debug.sampler_state_mapping = in svga_screen_create()985 svgascreen->debug.sampler_state_mapping = false; in svga_screen_create()
1006 (svga_screen(svga->pipe.screen)->debug.sampler_state_mapping || in svga_use_sampler_state_mapping()
12952 emit->use_sampler_state_mapping = emit->key.sampler_state_mapping; in svga_tgsi_vgpu10_translate()