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Searched refs:selectViewInNvGLSLVertexShader (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DDeclareAndInitBuiltinsForInstancedMultiview.cpp142 const bool selectView = compileOptions.selectViewInNvGLSLVertexShader; in DeclareAndInitBuiltinsForInstancedMultiview()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp106 options.useUnusedStandardSharedBlocks || options.selectViewInNvGLSLVertexShader; in LLVMFuzzerTestOneInput()
/external/angle/samples/shader_translator/
Dshader_translator.cpp253 compileOptions.selectViewInNvGLSLVertexShader = true; in main()
343 compileOptions.selectViewInNvGLSLVertexShader = false; in main()
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp222 options->selectViewInNvGLSLVertexShader = true; in compile()
/external/angle/src/tests/compiler_tests/
DOVR_multiview_test.cpp132 mMultiviewCompileOptions.selectViewInNvGLSLVertexShader = true;
DOVR_multiview2_test.cpp135 mMultiviewCompileOptions.selectViewInNvGLSLVertexShader = true;
DCollectVariables_test.cpp1044 compileOptions.selectViewInNvGLSLVertexShader = true; in TEST_F()
/external/angle/include/GLSLANG/
DShaderLang.h318 uint64_t selectViewInNvGLSLVertexShader : 1; member
/external/angle/src/compiler/translator/glsl/
DOutputGLSLBase.cpp1577 if (isVertexShader && compileOptions.selectViewInNvGLSLVertexShader) in EmitMultiviewGLSL()