Searched refs:semanticName (Results 1 – 13 of 13) sorted by relevance
134 std::string semanticName; member
312 : semanticName(semanticNameIn), in D3DVarying()674 stream->readString(&varying->semanticName); in load()988 stream->writeString(varying.semanticName); in save()
394 if (ent.symbol->getType().getQualifier().semanticName != nullptr) { in operator ()()396 errorMsg += ent.symbol->getType().getQualifier().semanticName; in operator ()()
508 semanticName = nullptr; in makeTemporary()561 const char* semanticName; variable
508 semanticName = nullptr; in makeTemporary()560 const char* semanticName; variable
1402 SVGA3dDXSignatureSemanticName semanticName; member
5237 … if (glslangIntermediate->getHlslFunctionality1() && memberQualifier.semanticName != nullptr) { in decorateStructType()5240 memberQualifier.semanticName); in decorateStructType()9796 …ntermediate->getHlslFunctionality1() && symbol->getType().getQualifier().semanticName != nullptr) { in getSymbolId()9799 symbol->getType().getQualifier().semanticName); in getSymbolId()
5569 … if (glslangIntermediate->getHlslFunctionality1() && memberQualifier.semanticName != nullptr) { in decorateStructType()5572 memberQualifier.semanticName); in decorateStructType()10245 …ntermediate->getHlslFunctionality1() && symbol->getType().getQualifier().semanticName != nullptr) { in getSymbolId()10248 symbol->getType().getQualifier().semanticName); in getSymbolId()
3062 entry.SemanticName = streamOutVarying.semanticName.c_str(); in loadExecutable()
6298 qualifier.semanticName = intermediate.addSemanticName(upperCase); in handleSemantic()
89 e->semanticName = sgnName; in set_shader_signature_entry()