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Searched refs:setBaseInstanceUniform (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/
Drenderer_utils.h638 executable->setBaseInstanceUniform(baseInstance)
Drenderer_utils.cpp1742 mExecutable->setBaseInstanceUniform(0); in ~ResetBaseVertexBaseInstance()
/external/angle/src/libANGLE/
DProgramExecutable.h713 void setBaseInstanceUniform(GLuint baseInstance);
DProgramExecutable.cpp3188 void ProgramExecutable::setBaseInstanceUniform(GLuint baseInstance) in setBaseInstanceUniform() function in gl::ProgramExecutable
DContext.cpp6760 executable->setBaseInstanceUniform(baseInstance); in drawArraysInstancedBaseInstance()
6820 executable->setBaseInstanceUniform(baseInstance); in drawElementsInstancedBaseVertexBaseInstance()