Searched refs:setBaseInstanceUniform (Results 1 – 5 of 5) sorted by relevance
638 executable->setBaseInstanceUniform(baseInstance)
1742 mExecutable->setBaseInstanceUniform(0); in ~ResetBaseVertexBaseInstance()
713 void setBaseInstanceUniform(GLuint baseInstance);
3188 void ProgramExecutable::setBaseInstanceUniform(GLuint baseInstance) in setBaseInstanceUniform() function in gl::ProgramExecutable
6760 executable->setBaseInstanceUniform(baseInstance); in drawArraysInstancedBaseInstance()6820 executable->setBaseInstanceUniform(baseInstance); in drawElementsInstancedBaseVertexBaseInstance()