/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 81 void setColorMask(const gl::Framebuffer *framebuffer,
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D | StateManager9.cpp | 362 setColorMask(framebuffer, blendState.colorMaskRed, blendState.colorMaskBlue, in setBlendDepthRasterStates() 773 void StateManager9::setColorMask(const gl::Framebuffer *framebuffer, in setColorMask() function in rx::StateManager9
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/external/angle/src/libANGLE/ |
D | BlendStateExt_unittest.cpp | 162 blendStateExt.setColorMask(true, false, true, false); in TEST() 196 blendStateExt.setColorMask(true, true, true, true); in TEST()
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D | State.cpp | 525 void PrivateState::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in gl::PrivateState 549 mBlendStateExt.setColorMask(red, green, blue, alpha); in setColorMask() 1254 setColorMask(true, true, true, true); in setPixelLocalStorageActivePlanes() 1303 setColorMask(r, g, b, a); in setPixelLocalStorageActivePlanes()
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D | angletypes.cpp | 427 void BlendStateExt::setColorMask(const bool red, in setColorMask() function in gl::BlendStateExt
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D | angletypes.h | 731 void setColorMask(const bool red, const bool green, const bool blue, const bool alpha);
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D | context_private_call.inl.h | 84 privateState->setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue), in ContextPrivateColorMask()
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D | State.h | 273 void setColorMask(bool red, bool green, bool blue, bool alpha);
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 93 stateManager->setColorMask(true, true, true, true); in enter() 145 stateManager->setColorMask(true, true, true, true); in SetClearState() 594 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader() 1203 mStateManager->setColorMask(false, false, false, true); in clearRenderableTextureAlphaToOne()
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D | StateManagerGL.h | 231 void setColorMask(bool red, bool green, bool blue, bool alpha);
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D | StateManagerGL.cpp | 1558 void StateManagerGL::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in rx::StateManagerGL 2598 setColorMask(r, g, b, disableAlpha ? false : a); in setColorMaskForFramebuffer() 3290 setColorMask(state->colorMask[0], state->colorMask[1], state->colorMask[2], in restoreNativeContext()
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D | TextureGL.cpp | 1503 contextGL->getStateManager()->setColorMask(true, true, true, true); in clearImage() 1524 contextGL->getStateManager()->setColorMask(true, true, true, true); in clearSubImage()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 609 mBlendStateKey.blendStateExt.setColorMask(false, false, false, false); in clearFramebuffer()
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