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Searched refs:setColorMask (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h81 void setColorMask(const gl::Framebuffer *framebuffer,
DStateManager9.cpp362 setColorMask(framebuffer, blendState.colorMaskRed, blendState.colorMaskBlue, in setBlendDepthRasterStates()
773 void StateManager9::setColorMask(const gl::Framebuffer *framebuffer, in setColorMask() function in rx::StateManager9
/external/angle/src/libANGLE/
DBlendStateExt_unittest.cpp162 blendStateExt.setColorMask(true, false, true, false); in TEST()
196 blendStateExt.setColorMask(true, true, true, true); in TEST()
DState.cpp525 void PrivateState::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in gl::PrivateState
549 mBlendStateExt.setColorMask(red, green, blue, alpha); in setColorMask()
1254 setColorMask(true, true, true, true); in setPixelLocalStorageActivePlanes()
1303 setColorMask(r, g, b, a); in setPixelLocalStorageActivePlanes()
Dangletypes.cpp427 void BlendStateExt::setColorMask(const bool red, in setColorMask() function in gl::BlendStateExt
Dangletypes.h731 void setColorMask(const bool red, const bool green, const bool blue, const bool alpha);
Dcontext_private_call.inl.h84 privateState->setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue), in ContextPrivateColorMask()
DState.h273 void setColorMask(bool red, bool green, bool blue, bool alpha);
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp93 stateManager->setColorMask(true, true, true, true); in enter()
145 stateManager->setColorMask(true, true, true, true); in SetClearState()
594 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader()
1203 mStateManager->setColorMask(false, false, false, true); in clearRenderableTextureAlphaToOne()
DStateManagerGL.h231 void setColorMask(bool red, bool green, bool blue, bool alpha);
DStateManagerGL.cpp1558 void StateManagerGL::setColorMask(bool red, bool green, bool blue, bool alpha) in setColorMask() function in rx::StateManagerGL
2598 setColorMask(r, g, b, disableAlpha ? false : a); in setColorMaskForFramebuffer()
3290 setColorMask(state->colorMask[0], state->colorMask[1], state->colorMask[2], in restoreNativeContext()
DTextureGL.cpp1503 contextGL->getStateManager()->setColorMask(true, true, true, true); in clearImage()
1524 contextGL->getStateManager()->setColorMask(true, true, true, true); in clearSubImage()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp609 mBlendStateKey.blendStateExt.setColorMask(false, false, false, false); in clearFramebuffer()