Home
last modified time | relevance | path

Searched refs:shaderCodeDictionary (Results 1 – 25 of 27) sorted by relevance

12

/external/skia/src/gpu/graphite/precompile/
DSerializationUtils.cpp54 [[nodiscard]] bool serialize_graphics_pipeline_desc(ShaderCodeDictionary* shaderCodeDictionary, in serialize_graphics_pipeline_desc() argument
57 PaintParamsKey key = shaderCodeDictionary->lookup(pipelineDesc.paintParamsID()); in serialize_graphics_pipeline_desc()
73 if (!key.isSerializable(shaderCodeDictionary)) { in serialize_graphics_pipeline_desc()
86 [[nodiscard]] bool deserialize_graphics_pipeline_desc(ShaderCodeDictionary* shaderCodeDictionary, in deserialize_graphics_pipeline_desc() argument
112 if (!ppk.isSerializable(shaderCodeDictionary)) { in deserialize_graphics_pipeline_desc()
116 paintParamsID = shaderCodeDictionary->findOrCreate(ppk); in deserialize_graphics_pipeline_desc()
264 ShaderCodeDictionary* shaderCodeDictionary, in SerializePipelineDesc() argument
272 if (!serialize_graphics_pipeline_desc(shaderCodeDictionary, stream, pipelineDesc)) { in SerializePipelineDesc()
285 ShaderCodeDictionary* shaderCodeDictionary, in DeserializePipelineDesc() argument
295 if (!deserialize_graphics_pipeline_desc(shaderCodeDictionary, stream, pipelineDesc)) { in DeserializePipelineDesc()
[all …]
/external/skia/tests/graphite/precompile/
DUserdefinedStableKeyTest.cpp122 ShaderCodeDictionary* shaderCodeDictionary = context->priv().shaderCodeDictionary(); in reset_and_recreate_pipelines_with_serialized_keys() local
129 REPORTER_ASSERT(reporter, !shaderCodeDictionary->numUserDefinedRuntimeEffects()); in reset_and_recreate_pipelines_with_serialized_keys()
148 REPORTER_ASSERT(reporter, !shaderCodeDictionary->numUserDefinedRuntimeEffects()); in reset_and_recreate_pipelines_with_serialized_keys()
167 REPORTER_ASSERT(reporter, !shaderCodeDictionary->numUserDefinedRuntimeEffects()); in reset_and_recreate_pipelines_with_serialized_keys()
395 ShaderCodeDictionary* shaderCodeDictionary = newContext->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS() local
401 REPORTER_ASSERT(reporter, !shaderCodeDictionary->numUserDefinedRuntimeEffects()); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS()
402 REPORTER_ASSERT(reporter, shaderCodeDictionary->numUserDefinedKnownRuntimeEffects() == in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS()
476 ShaderCodeDictionary* shaderCodeDictionary = ctxInfo.fContext->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS() local
478 REPORTER_ASSERT(reporter, shaderCodeDictionary->numUserDefinedKnownRuntimeEffects() == 1); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS()
518 ShaderCodeDictionary* shaderCodeDictionary = ctxInfo.fContext->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS() local
[all …]
DChromePrecompileTest.cpp271 const ShaderCodeDictionary* dict = precompileContext->priv().shaderCodeDictionary(); in run_test()
DCombinationBuilderTest.cpp603 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
/external/skia/src/gpu/graphite/
DPrecompileContextPriv.h25 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function
26 return fPrecompileContext->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
28 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function
29 return fPrecompileContext->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
DContextPriv.h34 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function
35 return fContext->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
37 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function
38 return fContext->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
DRecorderPriv.h42 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function
43 return fRecorder->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
45 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function
46 return fRecorder->fSharedContext->shaderCodeDictionary(); in shaderCodeDictionary()
DPrecompileContext.cpp58 fSharedContext->shaderCodeDictionary(), in precompile()
89 fSharedContext->shaderCodeDictionary(), in getPipelineLabel()
103 return GetPipelineLabel(fSharedContext->shaderCodeDictionary(), in getPipelineLabel()
DSharedContext.h50 ShaderCodeDictionary* shaderCodeDictionary() { return &fShaderDictionary; } in shaderCodeDictionary() function
51 const ShaderCodeDictionary* shaderCodeDictionary() const { return &fShaderDictionary; } in shaderCodeDictionary() function
DGlobalCache.cpp86 sharedContext->shaderCodeDictionary(), in invokePipelineCallback()
98 sharedContext->shaderCodeDictionary(), in invokePipelineCallback()
103 DumpPipelineDesc("invokeCallback - original", sharedContext->shaderCodeDictionary(), in invokePipelineCallback()
106 DumpPipelineDesc("invokeCallback - readback", sharedContext->shaderCodeDictionary(), in invokePipelineCallback()
DKeyContext.cpp26 fDictionary = fRecorder->priv().shaderCodeDictionary(); in KeyContext()
DShaderInfo.h56 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function
DPublicPrecompile.cpp88 ShaderCodeDictionary* dict = precompileContext->priv().shaderCodeDictionary(); in Precompile()
DContextUtils.cpp52 return recorder->priv().shaderCodeDictionary()->findOrCreate(builder); in ExtractPaintData()
DResourceProvider.cpp38 const ShaderCodeDictionary* dict = ctx->shaderCodeDictionary(); in to_str()
DShaderInfo.cpp536 ShaderInfo::ShaderInfo(const ShaderCodeDictionary* shaderCodeDictionary, in ShaderInfo() argument
540 : fShaderCodeDictionary(shaderCodeDictionary) in ShaderInfo()
DDrawPass.cpp466 ShaderCodeDictionary* dict = recorder->priv().shaderCodeDictionary(); in Make()
/external/skia/tests/graphite/
DRTEffectTest.cpp21 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
48 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
74 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
117 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
DKeyTest.cpp59 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
88 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
103 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS()
/external/skia/tools/graphite/
DUniqueKeyUtils.cpp40 const ShaderCodeDictionary* dict = precompileContext->priv().shaderCodeDictionary(); in DumpDescs()
/external/skia/src/gpu/graphite/mtl/
DMtlGraphicsPipeline.mm294 sharedContext->shaderCodeDictionary(),
341 GetPipelineLabel(sharedContext->shaderCodeDictionary(), renderPassDesc, step, paintID);
/external/skia/fuzz/
DFuzzPrecompile.cpp306 ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); in fuzz_graphite()
/external/skia/src/gpu/graphite/dawn/
DDawnGraphicsPipeline.cpp361 sharedContext->shaderCodeDictionary(), in Make()
407 GetPipelineLabel(sharedContext->shaderCodeDictionary(), renderPassDesc, step, paintID); in Make()
/external/skia/dm/
DDMSrcSink.cpp2433 ShaderCodeDictionary* shaderCodeDictionary = context->priv().shaderCodeDictionary(); in draw() local
2436 SkASSERT_RELEASE(!shaderCodeDictionary->numUserDefinedRuntimeEffects()); in draw()
2446 if (shaderCodeDictionary->numUserDefinedRuntimeEffects()) { in draw()
/external/skia/src/gpu/graphite/vk/
DVulkanGraphicsPipeline.cpp692 sharedContext->shaderCodeDictionary(), in Make()

12