Searched refs:shaderCompiledState (Results 1 – 1 of 1) sorted by relevance
919 SharedCompiledShaderState shaderCompiledState; in setupExecutableForLink() local922 compileJob = shader->getCompileJob(&shaderCompiledState); in setupExecutableForLink()926 mState.mAttachedShaders[shaderType] = std::move(shaderCompiledState); in setupExecutableForLink()