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Searched refs:shaderComponentCount (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1434 int shaderComponentCount = VariableComponentCount(shaderAttrib.getType()); in GenerateAttributeConversionHLSL() local
1442 outStream << "float" << shaderComponentCount << "(input." in GenerateAttributeConversionHLSL()