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Searched refs:shaderComponentType (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1433 GLenum shaderComponentType = VariableComponentType(shaderAttrib.getType()); in GenerateAttributeConversionHLSL() local
1438 if (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT) in GenerateAttributeConversionHLSL()