Searched refs:shaderComponentType (Results 1 – 1 of 1) sorted by relevance
1433 GLenum shaderComponentType = VariableComponentType(shaderAttrib.getType()); in GenerateAttributeConversionHLSL() local1438 if (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT) in GenerateAttributeConversionHLSL()