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Searched refs:shaderLibrary (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderExecuteTest.cpp56 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
58 vector<TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
/external/deqp/modules/gles31/functional/
Des31fAndroidExtensionPackES31ATests.cpp231 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
236 shaderLibrary.loadShaderFile("shaders/es31/android_extension_pack.test"); in init()
245 shaderLibrary.loadShaderFile("shaders/es32/android_extension_pack.test"); in init()
Des31fFunctionalTests.cpp114 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
116 std::vector<tcu::TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
Des31fUniformLocationTests.cpp1105 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
1106 …const vector<TestNode *> negativeCases = shaderLibrary.loadShaderFile("shaders/es31/uniform_locati… in init()
1119 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
1120 …const vector<TestNode *> negativeCases = shaderLibrary.loadShaderFile("shaders/es32/uniform_locati… in init()
Des31fSeparateShaderTests.cpp1808 …gls::ShaderLibrary shaderLibrary(ctx.getTestContext(), ctx.getRenderContext(), ctx.getContextInfo(… in createGLESSeparateShaderTests() local
1810 shaderLibrary.loadShaderFile("shaders/es31/separate_shader_validation.test"); in createGLESSeparateShaderTests()
1820 …gls::ShaderLibrary shaderLibrary(ctx.getTestContext(), ctx.getRenderContext(), ctx.getContextInfo(… in createGLESSeparateShaderTests() local
1822 shaderLibrary.loadShaderFile("shaders/es32/separate_shader_validation.test"); in createGLESSeparateShaderTests()
Des31fTessellationTests.cpp8557 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
8559shaderLibrary.loadShaderFile("shaders/es31/tessellation_negative_user_defined_io.test"); in init()
8570 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
8572shaderLibrary.loadShaderFile("shaders/es32/tessellation_negative_user_defined_io.test"); in init()
/external/deqp/modules/gles3/functional/
Des3fFunctionalTests.cpp163 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local
165 std::vector<tcu::TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
/external/angle/src/libANGLE/renderer/vulkan/
DUtilsVk.cpp2645 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearFramebuffer() local
2650 ANGLE_TRY(shaderLibrary.getFullScreenTri_vert(contextVk, 0, &vertexShader)); in clearFramebuffer()
2656 ANGLE_TRY(shaderLibrary.getImageClear_frag(contextVk, flags, &fragmentShader)); in clearFramebuffer()
2800 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearImage() local
2803 ANGLE_TRY(shaderLibrary.getFullScreenTri_vert(contextVk, 0, &vertexShader)); in clearImage()
2804 ANGLE_TRY(shaderLibrary.getImageClear_frag(contextVk, flags, &fragmentShader)); in clearImage()
3090 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in blitResolveImpl() local
3093 ANGLE_TRY(shaderLibrary.getFullScreenTri_vert(contextVk, 0, &vertexShader)); in blitResolveImpl()
3096 ANGLE_TRY(shaderLibrary.getBlit3DSrc_frag(contextVk, flags, &fragmentShader)); in blitResolveImpl()
3100 ANGLE_TRY(shaderLibrary.getBlitResolve_frag(contextVk, flags, &fragmentShader)); in blitResolveImpl()
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/external/deqp/external/openglcts/modules/common/
DglcShaderLibrary.cpp1169 deqp::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext()); in init() local
1170 std::vector<tcu::TestNode *> children = shaderLibrary.loadShaderFile(m_filename.c_str()); in init()
/external/skia/src/gpu/ganesh/mtl/
DGrMtlPipelineStateBuilder.mm90 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shader, errorHandler);
91 if (shaderLibrary != nil &&
95 return shaderLibrary;