/external/deqp/modules/gles2/functional/ |
D | es2fShaderExecuteTest.cpp | 56 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 58 vector<TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fAndroidExtensionPackES31ATests.cpp | 231 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 236 shaderLibrary.loadShaderFile("shaders/es31/android_extension_pack.test"); in init() 245 shaderLibrary.loadShaderFile("shaders/es32/android_extension_pack.test"); in init()
|
D | es31fFunctionalTests.cpp | 114 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 116 std::vector<tcu::TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
|
D | es31fUniformLocationTests.cpp | 1105 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 1106 …const vector<TestNode *> negativeCases = shaderLibrary.loadShaderFile("shaders/es31/uniform_locati… in init() 1119 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 1120 …const vector<TestNode *> negativeCases = shaderLibrary.loadShaderFile("shaders/es32/uniform_locati… in init()
|
D | es31fSeparateShaderTests.cpp | 1808 …gls::ShaderLibrary shaderLibrary(ctx.getTestContext(), ctx.getRenderContext(), ctx.getContextInfo(… in createGLESSeparateShaderTests() local 1810 shaderLibrary.loadShaderFile("shaders/es31/separate_shader_validation.test"); in createGLESSeparateShaderTests() 1820 …gls::ShaderLibrary shaderLibrary(ctx.getTestContext(), ctx.getRenderContext(), ctx.getContextInfo(… in createGLESSeparateShaderTests() local 1822 shaderLibrary.loadShaderFile("shaders/es32/separate_shader_validation.test"); in createGLESSeparateShaderTests()
|
D | es31fTessellationTests.cpp | 8557 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 8559 … shaderLibrary.loadShaderFile("shaders/es31/tessellation_negative_user_defined_io.test"); in init() 8570 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 8572 … shaderLibrary.loadShaderFile("shaders/es32/tessellation_negative_user_defined_io.test"); in init()
|
/external/deqp/modules/gles3/functional/ |
D | es3fFunctionalTests.cpp | 163 …gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo… in init() local 165 std::vector<tcu::TestNode *> children = shaderLibrary.loadShaderFile(fileName.c_str()); in init()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 2645 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearFramebuffer() local 2650 ANGLE_TRY(shaderLibrary.getFullScreenTri_vert(contextVk, 0, &vertexShader)); in clearFramebuffer() 2656 ANGLE_TRY(shaderLibrary.getImageClear_frag(contextVk, flags, &fragmentShader)); in clearFramebuffer() 2800 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in clearImage() local 2803 ANGLE_TRY(shaderLibrary.getFullScreenTri_vert(contextVk, 0, &vertexShader)); in clearImage() 2804 ANGLE_TRY(shaderLibrary.getImageClear_frag(contextVk, flags, &fragmentShader)); in clearImage() 3090 vk::ShaderLibrary &shaderLibrary = contextVk->getShaderLibrary(); in blitResolveImpl() local 3093 ANGLE_TRY(shaderLibrary.getFullScreenTri_vert(contextVk, 0, &vertexShader)); in blitResolveImpl() 3096 ANGLE_TRY(shaderLibrary.getBlit3DSrc_frag(contextVk, flags, &fragmentShader)); in blitResolveImpl() 3100 ANGLE_TRY(shaderLibrary.getBlitResolve_frag(contextVk, flags, &fragmentShader)); in blitResolveImpl() [all …]
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibrary.cpp | 1169 deqp::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext()); in init() local 1170 std::vector<tcu::TestNode *> children = shaderLibrary.loadShaderFile(m_filename.c_str()); in init()
|
/external/skia/src/gpu/ganesh/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 90 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shader, errorHandler); 91 if (shaderLibrary != nil && 95 return shaderLibrary;
|