Searched refs:shaderModuleLoad (Results 1 – 1 of 1) sorted by relevance
| /external/deqp/external/vulkancts/modules/vulkan/image/ |
| D | vktImageLoadStoreTests.cpp | 3237 Move<VkShaderModule> shaderModuleLoad; in iterate() local 3290 … shaderModuleLoad = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag")); in iterate() 3345 … VK_NULL_HANDLE, *shaderModuleLoad, *renderPass, 0u, &vertexInputStateCreateInfo, in iterate() 3368 …shaderModuleLoad = createShaderModule(vk, device, m_context.getBinaryCollection().get("comp_load")… in iterate() 3370 pipelineLoad = makeComputePipeline(vk, device, *pipelineLayout, *shaderModuleLoad); in iterate()
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