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Searched refs:shaderModuleLoad (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/image/
DvktImageLoadStoreTests.cpp3237 Move<VkShaderModule> shaderModuleLoad; in iterate() local
3290shaderModuleLoad = createShaderModule(vk, device, m_context.getBinaryCollection().get("frag")); in iterate()
3345 … VK_NULL_HANDLE, *shaderModuleLoad, *renderPass, 0u, &vertexInputStateCreateInfo, in iterate()
3368shaderModuleLoad = createShaderModule(vk, device, m_context.getBinaryCollection().get("comp_load")… in iterate()
3370 pipelineLoad = makeComputePipeline(vk, device, *pipelineLayout, *shaderModuleLoad); in iterate()