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Searched refs:shaderPath (Results 1 – 2 of 2) sorted by relevance

/external/deqp/executor/tools/
DxeExtractShaderPrograms.cpp100 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType); in writeShaderProgram() local
102 if (de::FilePath(shaderPath).exists()) in writeShaderProgram()
103 throw xe::Error("File '" + shaderPath + "' exists already"); in writeShaderProgram()
106 std::ofstream out(shaderPath.c_str(), std::ifstream::binary | std::ifstream::out); in writeShaderProgram()
109 throw xe::Error("Failed to open '" + shaderPath + "'"); in writeShaderProgram()
/external/deqp/external/vulkancts/vkscpc/
Dvkscpc.cpp222 de::FilePath shaderPath(path); in importFilesForExternalCompiler() local
223 shaderPath.join(de::FilePath(fileName)); in importFilesForExternalCompiler()
224 std::ifstream iFile(shaderPath.getPath(), std::ios::in | std::ios::binary); in importFilesForExternalCompiler()