Searched refs:shaderPath (Results 1 – 2 of 2) sorted by relevance
100 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType); in writeShaderProgram() local102 if (de::FilePath(shaderPath).exists()) in writeShaderProgram()103 throw xe::Error("File '" + shaderPath + "' exists already"); in writeShaderProgram()106 std::ofstream out(shaderPath.c_str(), std::ifstream::binary | std::ifstream::out); in writeShaderProgram()109 throw xe::Error("Failed to open '" + shaderPath + "'"); in writeShaderProgram()
222 de::FilePath shaderPath(path); in importFilesForExternalCompiler() local223 shaderPath.join(de::FilePath(fileName)); in importFilesForExternalCompiler()224 std::ifstream iFile(shaderPath.getPath(), std::ios::in | std::ios::binary); in importFilesForExternalCompiler()