Searched refs:shaderStorageBlockIndex (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1169 GLuint shaderStorageBlockIndex, in shader_storage_block_binding() argument 1172 if (shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding != in shader_storage_block_binding() 1178 shProg->data->ShaderStorageBlocks[shaderStorageBlockIndex].Binding = in shader_storage_block_binding() 1185 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error() argument 1191 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding_no_error() 1197 GLuint shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding() argument 1213 if (shaderStorageBlockIndex >= shProg->data->NumShaderStorageBlocks) { in _mesa_ShaderStorageBlockBinding() 1216 shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding() 1229 shader_storage_block_binding(ctx, shProg, shaderStorageBlockIndex, in _mesa_ShaderStorageBlockBinding()
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 884 for (size_t shaderStorageBlockIndex = 0; shaderStorageBlockIndex < shaderStorageBlockCount; in load() local 885 ++shaderStorageBlockIndex) in load() 887 InterfaceBlock &shaderStorageBlock = mShaderStorageBlocks[shaderStorageBlockIndex]; in load()
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