Searched refs:shaderStream (Results 1 – 6 of 6) sorted by relevance
23 std::stringstream shaderStream; in evaluate() local24 shaderStream << "#version 310 es\n" in evaluate()32 compileAssumeSuccess(shaderStream.str()); in evaluate()
1244 std::stringstream shaderStream; in GenerateGeometryShaderHLSL() local1298 shaderStream << "cbuffer DriverConstants : register(b0)\n" in GenerateGeometryShaderHLSL()1303 shaderStream << " float4 dx_ViewCoords : packoffset(c1);\n"; in GenerateGeometryShaderHLSL()1306 shaderStream << " float2 dx_ViewScale : packoffset(c3.z);\n"; in GenerateGeometryShaderHLSL()1310 shaderStream << "};\n\n"; in GenerateGeometryShaderHLSL()1315 shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n" in GenerateGeometryShaderHLSL()1341 shaderStream << preambleString << "\n" in GenerateGeometryShaderHLSL()1347 shaderStream << "uint primitiveID : SV_PrimitiveID, "; in GenerateGeometryShaderHLSL()1350 shaderStream << " inout " << outputPT << "Stream<GS_OUTPUT> outStream)\n" in GenerateGeometryShaderHLSL()1356 shaderStream << " uint lastVertexIndex = (primitiveID % 2 == 0 ? 2 : 1);\n"; in GenerateGeometryShaderHLSL()[all …]
279 std::ostringstream shaderStream; in postTranslate() local280 shaderStream << "\n"; in postTranslate()281 shaderStream << "// GLSL\n"; in postTranslate()282 shaderStream << "//\n"; in postTranslate()291 shaderStream << "// " << line; in postTranslate()296 shaderStream << "\\"; in postTranslate()299 shaderStream << std::endl; in postTranslate()301 mCompiledState->translatedSource += shaderStream.str(); in postTranslate()
302 std::stringstream shaderStream; in compileMultiAttribProgram() local304 shaderStream << "attribute mediump vec4 position;" << std::endl; in compileMultiAttribProgram()307 shaderStream << "attribute float a" << attribIndex << ";" << std::endl; in compileMultiAttribProgram()309 shaderStream << "varying mediump float color;" << std::endl in compileMultiAttribProgram()315 shaderStream << " color += a" << attribIndex << ";" << std::endl; in compileMultiAttribProgram()317 shaderStream << "}" << std::endl; in compileMultiAttribProgram()326 return CompileProgram(shaderStream.str().c_str(), kFS); in compileMultiAttribProgram()
200 void addOverhead(std::stringstream &shaderStream) in addOverhead() argument202 shaderStream << "{\n" in addOverhead()
8363 OptRastStream shaderStream; // Stream in the geometry shader. in createExtendedDynamicStateTests() member8391 config.shaderRasterizationStream = rastStreamCase.shaderStream; in createExtendedDynamicStateTests()