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Searched refs:shaderTypeInt (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp313 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local
315 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()
887 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local
889 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in addProgramStateCase()
1094 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1096 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in init()
1110 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1114 (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; in init()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp358 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local
360 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()
938 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local
940 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in addProgramStateCase()
1517 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramBinaryPersistenceCase() local
1519 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in addProgramBinaryPersistenceCase()
1730 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1732 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in init()
1744 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
1748 (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; in init()
/external/deqp/modules/gles3/stress/
Des3sLongShaderTests.cpp445 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local
447 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in init()