Searched refs:shaderTypeInt (Results 1 – 3 of 3) sorted by relevance
313 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local315 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()887 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local889 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in addProgramStateCase()1094 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1096 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in init()1110 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1114 (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; in init()
358 for (int shaderTypeInt = 0; shaderTypeInt < glu::SHADERTYPE_LAST; shaderTypeInt++) in logProgram() local360 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram()938 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramStateCase() local940 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in addProgramStateCase()1517 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in addProgramBinaryPersistenceCase() local1519 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in addProgramBinaryPersistenceCase()1730 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1732 …const glu::ShaderType shaderType = (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTY… in init()1744 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local1748 (shaderTypeInt == 1) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; in init()
445 for (int shaderTypeInt = 0; shaderTypeInt < 2; shaderTypeInt++) in init() local447 …const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE… in init()