Searched refs:shader_compiler_queue (Results 1 – 12 of 12) sorted by relevance
/external/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_shader.c | 536 util_queue_add_job(&screen->shader_compiler_queue, shader, &shader->ready, in etna_create_shader_state() 551 util_queue_drop_job(&screen->shader_compiler_queue, &shader->ready); in etna_delete_shader_state() 592 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads, in etna_set_max_shader_compiler_threads() 633 return util_queue_init(&screen->shader_compiler_queue, "sh", 64, num_threads, in etna_shader_screen_init() 643 util_queue_destroy(&screen->shader_compiler_queue); in etna_shader_screen_fini()
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D | etnaviv_screen.h | 68 struct util_queue shader_compiler_queue; member
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D | etnaviv_context.c | 634 util_queue_finish(&screen->shader_compiler_queue); in etna_set_debug_callback()
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/external/mesa3d/src/gallium/drivers/iris/ |
D | iris_screen.h | 246 struct util_queue shader_compiler_queue; member
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D | iris_screen.c | 586 util_queue_destroy(&screen->shader_compiler_queue); in iris_screen_destroy() 872 if (!util_queue_init(&screen->shader_compiler_queue, in iris_screen_create()
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D | iris_context.c | 49 util_queue_finish(&screen->shader_compiler_queue); in iris_set_debug_callback()
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D | iris_program.c | 1817 util_queue_add_job(&screen->shader_compiler_queue, job, ready_fence, execute, in iris_schedule_compile() 3752 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads, in iris_set_max_shader_compiler_threads()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_pipe.c | 448 util_queue_finish(&screen->shader_compiler_queue); in si_set_debug_callback() 1006 util_queue_destroy(&sscreen->shader_compiler_queue); in si_destroy_screen() 1146 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads, false); in si_set_max_shader_compiler_threads() 1359 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh", num_slots, in radeonsi_screen_create_impl()
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D | si_get.c | 1092 util_queue_add_job(&sscreen->shader_compiler_queue, data, fence, execute, cleanup, job_size); in si_driver_thread_add_job()
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D | si_compute.c | 1323 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready); in si_destroy_compute()
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D | si_pipe.h | 647 struct util_queue shader_compiler_queue; member
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D | si_state_shaders.cpp | 3539 util_queue_add_job(&sctx->screen->shader_compiler_queue, job, ready_fence, execute, NULL, 0); in si_schedule_initial_compile() 4138 util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready); in si_destroy_shader_selector()
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