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Searched refs:shader_compiler_queue (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c536 util_queue_add_job(&screen->shader_compiler_queue, shader, &shader->ready, in etna_create_shader_state()
551 util_queue_drop_job(&screen->shader_compiler_queue, &shader->ready); in etna_delete_shader_state()
592 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads, in etna_set_max_shader_compiler_threads()
633 return util_queue_init(&screen->shader_compiler_queue, "sh", 64, num_threads, in etna_shader_screen_init()
643 util_queue_destroy(&screen->shader_compiler_queue); in etna_shader_screen_fini()
Detnaviv_screen.h68 struct util_queue shader_compiler_queue; member
Detnaviv_context.c634 util_queue_finish(&screen->shader_compiler_queue); in etna_set_debug_callback()
/external/mesa3d/src/gallium/drivers/iris/
Diris_screen.h246 struct util_queue shader_compiler_queue; member
Diris_screen.c586 util_queue_destroy(&screen->shader_compiler_queue); in iris_screen_destroy()
872 if (!util_queue_init(&screen->shader_compiler_queue, in iris_screen_create()
Diris_context.c49 util_queue_finish(&screen->shader_compiler_queue); in iris_set_debug_callback()
Diris_program.c1817 util_queue_add_job(&screen->shader_compiler_queue, job, ready_fence, execute, in iris_schedule_compile()
3752 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads, in iris_set_max_shader_compiler_threads()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_pipe.c448 util_queue_finish(&screen->shader_compiler_queue); in si_set_debug_callback()
1006 util_queue_destroy(&sscreen->shader_compiler_queue); in si_destroy_screen()
1146 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads, false); in si_set_max_shader_compiler_threads()
1359 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh", num_slots, in radeonsi_screen_create_impl()
Dsi_get.c1092 util_queue_add_job(&sscreen->shader_compiler_queue, data, fence, execute, cleanup, job_size); in si_driver_thread_add_job()
Dsi_compute.c1323 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready); in si_destroy_compute()
Dsi_pipe.h647 struct util_queue shader_compiler_queue; member
Dsi_state_shaders.cpp3539 util_queue_add_job(&sctx->screen->shader_compiler_queue, job, ready_fence, execute, NULL, 0); in si_schedule_initial_compile()
4138 util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready); in si_destroy_shader_selector()