Searched refs:shader_exists (Results 1 – 1 of 1) sorted by relevance
3219 bool shader_exists = !!pipeline->base.shaders[i]; in radv_pipeline_init_shader_stages_state() local3220 if (shader_exists || i < MESA_SHADER_COMPUTE) { in radv_pipeline_init_shader_stages_state()3221 if (shader_exists) in radv_pipeline_init_shader_stages_state()