Searched refs:shader_uniform_texel_buffer_array_non_uniform_indexing (Results 1 – 3 of 3) sorted by relevance
620 pub shader_uniform_texel_buffer_array_non_uniform_indexing: bool, field3534 if self.shader_uniform_texel_buffer_array_non_uniform_indexing { in check_requirements()3535 if !supported.shader_uniform_texel_buffer_array_non_uniform_indexing { in check_requirements()4527 shader_uniform_texel_buffer_array_non_uniform_indexing: false, in empty()4903 shader_uniform_texel_buffer_array_non_uniform_indexing: true, in all()5367 || (self.shader_uniform_texel_buffer_array_non_uniform_indexing in intersects()5368 && other.shader_uniform_texel_buffer_array_non_uniform_indexing) in intersects()5850 && (self.shader_uniform_texel_buffer_array_non_uniform_indexing in contains()5851 || !other.shader_uniform_texel_buffer_array_non_uniform_indexing) in contains()6482 shader_uniform_texel_buffer_array_non_uniform_indexing: self in union()[all …]
723 .shader_uniform_texel_buffer_array_non_uniform_indexing) in check_spirv_capability()
29370 pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32, field29397 shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32::default(), in default()29521 pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( in shader_uniform_texel_buffer_array_non_uniform_indexing() method29523 shader_uniform_texel_buffer_array_non_uniform_indexing: bool, in shader_uniform_texel_buffer_array_non_uniform_indexing()29526 .shader_uniform_texel_buffer_array_non_uniform_indexing = in shader_uniform_texel_buffer_array_non_uniform_indexing()29527 shader_uniform_texel_buffer_array_non_uniform_indexing.into(); in shader_uniform_texel_buffer_array_non_uniform_indexing()45582 pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32, field45636 shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32::default(), in default()45830 pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( in shader_uniform_texel_buffer_array_non_uniform_indexing() method45832 shader_uniform_texel_buffer_array_non_uniform_indexing: bool, in shader_uniform_texel_buffer_array_non_uniform_indexing()[all …]