/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/ |
D | conv_constants.h | 38 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstants() local 43 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsForConvConstants() 75 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsForConvConstantsDot() local 80 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsForConvConstantsDot() 113 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsForConvConstants() local 120 const int aligned_ch_count = use_dot_conv ? weights.shape.o * src_depth * 4 in UploadWeightsForConvConstants()
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D | convolution_transposed_thin.h | 65 int src_depth, int dst_channels, 73 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadData() local 75 weights.shape.w * weights.shape.h * src_depth * weights.shape.o; in UploadData() 112 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsData() local 117 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsData()
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D | fully_connected.h | 95 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local 101 for (int s = 0; s < src_depth; ++s) { in RearrangeFCWeightsToOIO4I4() 159 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 162 const int elements_count = src_depth * dst_depth * 4; in UploadWeights() 196 TensorStorageType::TEXTURE_2D, src_depth * 4, dst_depth, data.data()); in UploadWeights()
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D | fully_connected.cc | 40 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeFCWeightsToOIO4I4() local 45 for (int s = 0; s < src_depth; ++s) { in RearrangeFCWeightsToOIO4I4() 200 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadQuantizedWeights() local 203 std::vector<uint8_t> data(src_depth * 4 * dst_depth * 4); in UploadQuantizedWeights() 206 DataType::UINT8, TensorStorageType::TEXTURE_2D, src_depth * 4, dst_depth, in UploadQuantizedWeights()
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D | conv_constants.cc | 119 const int src_depth = DivideRoundUp(weights_shape.i, 4); in GenerateConvolutionConstantCode() local 150 for (int s = 0; s < src_depth; ++s) { in GenerateConvolutionConstantCode() 215 const int src_depth = DivideRoundUp(src_channels, 4); in IsDotConvBetter() local 217 return dst_channels * src_depth < src_channels * dst_depth; in IsDotConvBetter() 241 const int src_depth = DivideRoundUp(w_shape.i, 4); in IsConvConstantsSupported() local 244 use_dot_conv ? w_shape.o * src_depth * 4 : w_shape.i * dst_depth * 4; in IsConvConstantsSupported()
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D | conv_generic.cc | 1457 const GpuInfo& gpu_info, const OperationDef& definition, int src_depth, in GuessBestParamsApple() argument 1462 y_kernel_is_1, src_depth, dst_shape); in GuessBestParamsApple() 1465 y_kernel_is_1, src_depth, dst_shape); in GuessBestParamsApple() 1470 const GpuInfo& gpu_info, const OperationDef& definition, int src_depth, in GuessBestParams() argument 1521 if (src_depth % 2 == 0) { in GuessBestParams() 1524 if (src_depth % 4 == 0 && conv_params.block_size.w <= 2) { in GuessBestParams() 1553 if (src_depth % 2 == 0) { in GuessBestParams() 1556 if (src_depth % 4 == 0 && conv_params.block_size.w <= 2) { in GuessBestParams() 1560 if (src_depth % 2 == 0) { in GuessBestParams() 1563 if (src_depth % 4 == 0) { in GuessBestParams() [all …]
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D | depthwise_conv_3x3.h | 83 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local 85 int texture_height = src_depth; in UploadWeightsAndBiases() 122 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local 125 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsAndBiasesData()
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D | depthwise_conv_3x3_stride_h2.h | 76 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeightsAndBiases() local 78 int texture_height = src_depth; in UploadWeightsAndBiases() 115 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeWeightsAndBiasesData() local 118 for (int s = 0; s < src_depth; ++s) { in RearrangeWeightsAndBiasesData()
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D | concat_z.cc | 75 const int src_depth = DivideRoundUp(channels[i], 4); in GetConcatKernelCode() local 76 if (src_depth % 2 == 0) { in GetConcatKernelCode()
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D | convolution_transposed_thin.cc | 53 const OperationDef& op_def, int src_depth, int dst_channels, in GenerateConvolutionTransposedCode() argument 108 for (int i = 1; i < src_depth; ++i) { in GenerateConvolutionTransposedCode()
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D | convolution_transposed_3x3_thin.h | 76 int src_depth, int dst_depth);
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D | convolution_transposed_3x3_thin.cc | 78 const OperationDef& op_def, const GpuInfo& gpu_info, int src_depth, in GenerateConvolutionTransposedCode() argument 115 for (int s = 0; s < src_depth; ++s) { in GenerateConvolutionTransposedCode()
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D | conv_generic.h | 191 const OperationDef& definition, int src_depth, 197 const OperationDef& definition, int src_depth,
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D | conv_weights_converter_test_util.cc | 78 const int src_depth = DivideRoundUp(weights.shape.i, 4); in ConvolutionWeightsConverterTest() local 82 int texture_height = src_depth * kernel_x * kernel_y; in ConvolutionWeightsConverterTest()
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/special/ |
D | fc_fc_add.h | 74 const int src_depth = DivideRoundUp(src_channels, 4); in RearrangeFCWeightsToOIO4I4() local 80 for (int s = 0; s < src_depth; ++s) { in RearrangeFCWeightsToOIO4I4() 141 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadWeights() local 144 const int elements_count = src_depth * dst_depth * 4; in UploadWeights() 177 TensorStorageType::TEXTURE_2D, src_depth * 4, dst_depth, data.data()); in UploadWeights()
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D | fc_fc_add.cc | 38 const int src_depth = DivideRoundUp(weights.shape.i, 4); in RearrangeFCWeightsToOIO4I4() local 43 for (int s = 0; s < src_depth; ++s) { in RearrangeFCWeightsToOIO4I4() 231 const int src_depth = DivideRoundUp(weights.shape.i, 4); in UploadQuantizedWeights() local 234 std::vector<uint8_t> data(src_depth * 4 * dst_depth * 4); in UploadQuantizedWeights() 237 DataType::UINT8, TensorStorageType::TEXTURE_2D, src_depth * 4, dst_depth, in UploadQuantizedWeights()
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/external/ComputeLibrary/tests/validation/reference/ |
D | ReductionOperation.cpp | 192 const unsigned int src_depth = src.shape().z(); in compute_reduction_operation() local 236 … const int in_offset = du * src_depth * src_height * src_width + y * src_width + x; in compute_reduction_operation() 252 for(unsigned int z = 0; z < src_depth; ++z) in compute_reduction_operation() 258 …const int in_offset = du * src_batch * src_depth * src_height * src_width + z * src_width * src_… in compute_reduction_operation() 259 …const int out_offset = du * src_depth * src_height * src_width + z * src_width * src_height + y *… in compute_reduction_operation() 262 …e_operation_arg_min_max<T, OT>(src_row_ptr, reduce_elems, op, src_width * src_height * src_depth) : in compute_reduction_operation() 263 …reduce_operation<T, OT>(src_row_ptr, reduce_elems, op, src_width * src_height * src_depth, policy); in compute_reduction_operation()
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D | Conv3D.cpp | 74 const unsigned int src_depth = src.shape()[depth_dim]; in calculate_conv3d() local 90 const bool is_z_valid = is_valid_pixel(idx_z, 0, src_depth); in calculate_conv3d() 129 const unsigned int src_depth = src.shape()[depth_dim]; in calculate_conv3d() local 160 const bool is_z_valid = is_valid_pixel(idx_z, 0, src_depth); in calculate_conv3d()
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/kernels/ |
D | fully_connected.cc | 45 const int src_depth = DivideRoundUp(attr.weights.shape.i, 4); in GenerateCode() local 55 {"src_depth", src_depth}, in GenerateCode()
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_test_image_copy_region.c | 767 int src_width, src_height, src_depth, dst_width, dst_height, dst_depth; in si_test_blit() local 788 src_depth = (rand() % max_src_depth) + 1; in si_test_blit() 796 srcz = rand() % (util_num_layers(&tsrc, src_level) - src_depth + 1); in si_test_blit() 835 if (src_depth > dst_depth) in si_test_blit() 836 src_depth = dst_depth; in si_test_blit() 844 if (src_depth < dst_depth) in si_test_blit() 845 dst_depth = src_depth; in si_test_blit() 863 u_box_3d(srcx, srcy, srcz, src_width, src_height, src_depth, &info.src.box); in si_test_blit()
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/task/ |
D | weights_conversion.cc | 55 const int src_depth = DivideRoundUp(shape.i, 4); in Get2dResourceSize() local 57 return uint2(dst_depth, src_depth * shape.h * shape.w * shape.d); in Get2dResourceSize()
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/external/mesa3d/src/intel/compiler/elk/ |
D | elk_fs_visitor.cpp | 447 elk_fs_reg src_depth; in emit_single_fb_write() local 450 src_depth = frag_depth; in emit_single_fb_write() 460 src_depth = fetch_payload_reg(bld, fs_payload().source_depth_reg); in emit_single_fb_write() 464 color0, color1, src0_alpha, src_depth, dst_depth, in emit_single_fb_write()
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/external/ComputeLibrary/src/gpu/cl/kernels/ |
D | ClDirectConv3dKernel.cpp | 104 const size_t src_depth = src0->dimension(3); in configure() local 130 build_options.add_option("-DSRC_DEPTH=" + support::cpp11::to_string(src_depth)); in configure()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 1179 GLfloat src_depth = 0.0f; in verifyTexture() local 1182 memcpy(&src_depth, src_pixel_data, 4); in verifyTexture() 1184 if (de::abs(src_depth - dst_depth) > 0.0001f) in verifyTexture() 1188 << " expected: " << src_depth << tcu::TestLog::EndMessage; in verifyTexture()
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
D | convert.cc | 136 const int src_depth = DivideRoundUp(shape.i, 4); in ConvertToPHWO4I4() local 142 for (int ch = 0; ch < src_depth; ++ch) { in ConvertToPHWO4I4()
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