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Searched refs:subroutine_name (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/compiler/
Dglsl_types.c165 make_subroutine_type(linear_ctx *lin_ctx, const char *subroutine_name) in make_subroutine_type() argument
168 assert(subroutine_name != NULL); in make_subroutine_type()
175 t->name_id = (uintptr_t)linear_strdup(lin_ctx, subroutine_name); in make_subroutine_type()
1614 glsl_subroutine_type(const char *subroutine_name) in glsl_subroutine_type() argument
1616 const uint32_t key_hash = _mesa_hash_string(subroutine_name); in glsl_subroutine_type()
1629 key_hash, subroutine_name); in glsl_subroutine_type()
1631 const glsl_type *t = make_subroutine_type(glsl_type_cache.lin_ctx, subroutine_name); in glsl_subroutine_type()
1640 assert(strcmp(glsl_get_type_name(t), subroutine_name) == 0); in glsl_subroutine_type()
Dglsl_types.h1031 const glsl_type *glsl_subroutine_type(const char *subroutine_name);
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.cpp453 GLuint Utils::program::getSubroutineIndex(const glw::GLchar *subroutine_name, glw::GLenum shader_st… in getSubroutineIndex() argument
458 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex()
463 … m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine: " << subroutine_name in getSubroutineIndex()
3793 const GLchar *subroutine_name = (0 == draw_call_index) ? "four" : "five"; in prepareUniforms() local
3796 GLuint index = program.getSubroutineIndex(subroutine_name, GL_GEOMETRY_SHADER); in prepareUniforms()
DglcViewportArrayTests.hpp151 …glw::GLuint getSubroutineIndex(const glw::GLchar *subroutine_name, glw::GLenum shader_stage) const;
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.hpp103 …glw::GLuint getSubroutineIndex(const glw::GLchar *subroutine_name, glw::GLenum shader_stage) const;
442 glw::GLuint getSubroutineIndex(glw::GLuint program_id, const glw::GLchar *subroutine_name,
Dgl4cShaderSubroutineTests.cpp442 GLuint Utils::program::getSubroutineIndex(const glw::GLchar *subroutine_name, glw::GLenum shader_st… in getSubroutineIndex() argument
447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex()
452 … m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine: " << subroutine_name in getSubroutineIndex()
3230 GLuint FunctionalTest3_4::getSubroutineIndex(GLuint program_id, const glw::GLchar *subroutine_name, in getSubroutineIndex() argument
3238 index = gl.getSubroutineIndex(program_id, GL_VERTEX_SHADER, subroutine_name); in getSubroutineIndex()
3243 index = gl.getProgramResourceIndex(program_id, GL_VERTEX_SUBROUTINE, subroutine_name); in getSubroutineIndex()
3363 const GLchar *subroutine_name = subroutine_names[subroutine]; in inspectProgramResourceiv() local
3364 const GLint length = (GLint)strlen(subroutine_name) + 1; in inspectProgramResourceiv()
3366 … checkProgramResourceiv(program_id, GL_VERTEX_SUBROUTINE, GL_NAME_LENGTH, subroutine_name, length)) in inspectProgramResourceiv()
Dgl4cShadingLanguage420PackTests.hpp284 …glw::GLuint getSubroutineIndex(const glw::GLchar *subroutine_name, glw::GLenum shader_stage) const;
Dgl4cShadingLanguage420PackTests.cpp17955 GLuint Utils::program::getSubroutineIndex(const glw::GLchar *subroutine_name, glw::GLenum shader_st… in getSubroutineIndex() argument
17960 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex()
17965 … m_context.getTestContext().getLog() << tcu::TestLog::Message << "Subroutine: " << subroutine_name in getSubroutineIndex()
/external/mesa3d/docs/relnotes/
D23.2.1.rst743 - compiler/types: Make key in subroutine_name more effective