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Searched refs:tesselation_control_shader_code (Results 1 – 10 of 10) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp382 static const GLchar *tesselation_control_shader_code = in getShaders() local
549 out_tesselation_control_shader_code = tesselation_control_shader_code; in getShaders()
589 const GLchar *tesselation_control_shader_code; in prepareProgram() local
594 …getShaders(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_code, in prepareProgram()
607tesselation_control_shader_code, tesselation_evaluation_shader_code, vertex_shader_code, in prepareProgram()
619 …programs[m_tesselation_control_stage_index]->build(0, 0, 0, tesselation_control_shader_code, 0, 0,… in prepareProgram()
DglcViewportArrayTests.hpp143 … const glw::GLchar *geometry_shader_code, const glw::GLchar *tesselation_control_shader_code,
DglcViewportArrayTests.cpp317 … const glw::GLchar *geometry_shader_code, const glw::GLchar *tesselation_control_shader_code, in build() argument
349 if (0 != tesselation_control_shader_code) in build()
354 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.hpp54 … const glw::GLchar *geometry_shader_code, const glw::GLchar *tesselation_control_shader_code,
714 const glw::GLchar *tesselation_control_shader_code,
Dgl4cShaderImageLoadStoreTests.cpp9236 const char *tesselation_control_shader_code = 0; in buildProgramToTestShaderStage() local
9261 tesselation_control_shader_code = tested_shader_stage_code.c_str(); in buildProgramToTestShaderStage()
9279 …BuildProgram(vertex_shader_code, tesselation_control_shader_code, tesselation_evaluation_shader_co… in buildProgramToTestShaderStage()
11241 static const char *const tesselation_control_shader_code = in testTesselationControlShaderStage() local
11291 …oesProgramLink(fragment_shader_code, 0 /* geometry_shader_code */, tesselation_control_shader_code, in testTesselationControlShaderStage()
11300 << tesselation_control_shader_code << tcu::TestLog::EndMessage; in testTesselationControlShaderStage()
11482 std::string tesselation_control_shader_code = in testCombinedShaderStages() local
11594 tesselation_control_shader_code.insert(18, "#define IMAGES\n"); in testCombinedShaderStages()
11600 …fragment_shader_code.c_str(), geometry_shader_code.c_str(), tesselation_control_shader_code.c_str(… in testCombinedShaderStages()
11617 << tesselation_control_shader_code << "\nTesselation evaluation shader code:\n" in testCombinedShaderStages()
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Dgl4cShaderSubroutineTests.hpp91 … const glw::GLchar *geometry_shader_code, const glw::GLchar *tesselation_control_shader_code,
Dgl4cShadingLanguage420PackTests.hpp267 … const glw::GLchar *geometry_shader_code, const glw::GLchar *tesselation_control_shader_code,
Dgl4cGPUShaderFP64Tests.cpp138 const glw::GLchar *tesselation_control_shader_code, in build() argument
171 if (0 != tesselation_control_shader_code) in build()
176 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build()
4925 const glw::GLchar *tesselation_control_shader_code, in init() argument
4956 compile(context, m_tesselation_control_shader_id, tesselation_control_shader_code); in init()
Dgl4cShaderSubroutineTests.cpp247 … const glw::GLchar *geometry_shader_code, const glw::GLchar *tesselation_control_shader_code, in build() argument
279 if (0 != tesselation_control_shader_code) in build()
284 compile(m_tesselation_control_shader_id, tesselation_control_shader_code); in build()
Dgl4cShadingLanguage420PackTests.cpp17724 … const glw::GLchar *geometry_shader_code, const glw::GLchar *tesselation_control_shader_code, in build() argument
17731 const shaderSource tesselation_control_shader(tesselation_control_shader_code); in build()