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Searched refs:tex2DArray (Results 1 – 25 of 28) sorted by relevance

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/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp107 TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler);
114 void setTexture(const glu::Texture2DArray *tex2DArray);
138 return m_binding.tex2DArray; in get2DArray()
153 const glu::Texture2DArray *tex2DArray; member
175 const tcu::Texture2DArray *tex2DArray; member
178 … inline ShaderSampler(void) : tex2D(nullptr), texCube(nullptr), tex2DArray(nullptr), tex3D(nullptr) in ShaderSampler()
DglsShaderRenderCase.cpp82 TextureBinding::TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler) in TextureBinding() argument
86 m_binding.tex2DArray = tex2DArray; in TextureBinding()
118 void TextureBinding::setTexture(const glu::Texture2DArray *tex2DArray) in setTexture() argument
121 m_binding.tex2DArray = tex2DArray; in setTexture()
329 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp107 TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler);
115 void setTexture(const glu::Texture2DArray *tex2DArray);
140 return m_binding.tex2DArray; in get2DArray()
160 const glu::Texture2DArray *tex2DArray; member
183 const tcu::Texture2DArray *tex2DArray; member
190 , tex2DArray(nullptr) in ShaderSampler()
DglcShaderRenderCase.cpp91 TextureBinding::TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler) in TextureBinding() argument
95 m_binding.tex2DArray = tex2DArray; in TextureBinding()
134 void TextureBinding::setTexture(const glu::Texture2DArray *tex2DArray) in setTexture() argument
137 m_binding.tex2DArray = tex2DArray; in setTexture()
351 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()
/external/angle/third_party/glslang/src/Test/
Dweb.separate.frag35 layout(binding = 15) uniform texture2DArray tex2DArray;
51 sampler2DArray (tex2DArray, s);
52 sampler2DArrayShadow (tex2DArray, sShadow);
Dspv.separate.frag29 uniform texture2DArray tex2DArray;
68 sampler2DArray (tex2DArray, s);
69 sampler2DArrayShadow (tex2DArray, sShadow);
/external/deqp-deps/glslang/Test/
Dweb.separate.frag35 layout(binding = 15) uniform texture2DArray tex2DArray;
51 sampler2DArray (tex2DArray, s);
52 sampler2DArrayShadow (tex2DArray, sShadow);
Dspv.separate.frag29 uniform texture2DArray tex2DArray;
68 sampler2DArray (tex2DArray, s);
69 sampler2DArrayShadow (tex2DArray, sShadow);
/external/deqp-deps/glslang/Test/baseResults/
Dweb.separate.frag.out22 OpName %tex2DArray "tex2DArray"
57 OpDecorate %tex2DArray DescriptorSet 0
58 OpDecorate %tex2DArray Binding 15
120 %tex2DArray = OpVariable %_ptr_UniformConstant_63 UniformConstant
Dspv.separate.frag.out37 Name 145 "tex2DArray"
94 Decorate 145(tex2DArray) Binding 0
95 Decorate 145(tex2DArray) DescriptorSet 0
219 145(tex2DArray): 144(ptr) Variable UniformConstant
379 146: 143 Load 145(tex2DArray)
382 150: 143 Load 145(tex2DArray)
/external/angle/third_party/glslang/src/Test/baseResults/
Dweb.separate.frag.out22 OpName %tex2DArray "tex2DArray"
57 OpDecorate %tex2DArray DescriptorSet 0
58 OpDecorate %tex2DArray Binding 15
120 %tex2DArray = OpVariable %_ptr_UniformConstant_63 UniformConstant
Dspv.separate.frag.out37 Name 145 "tex2DArray"
94 Decorate 145(tex2DArray) Binding 0
95 Decorate 145(tex2DArray) DescriptorSet 0
219 145(tex2DArray): 144(ptr) Variable UniformConstant
379 146: 143 Load 145(tex2DArray)
382 150: 143 Load 145(tex2DArray)
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp149 TextureBinding(const tcu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler);
190 DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); in get2DArray()
191 return *m_binding.tex2DArray; in get2DArray()
225 const tcu::Texture2DArray *tex2DArray; member
252 const tcu::Texture2DArray *tex2DArray; member
261 , tex2DArray(nullptr) in ShaderSampler()
DvktShaderRender.cpp392 TextureBinding::TextureBinding(const tcu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler) in TextureBinding() argument
396 m_binding.tex2DArray = tex2DArray; in TextureBinding()
426 delete m_binding.tex2DArray; in ~TextureBinding()
495 textures[ndx].tex2DArray = &binding.get2DArray(); in ShaderEvalContext()
/external/angle/src/tests/gl_tests/
DMultiviewDrawTest.cpp575 GLTexture tex2DArray; in TEST_P() local
576 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P()
578 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P()
668 GLTexture tex2DArray; in TEST_P() local
669 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P()
671 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P()
710 GLTexture tex2DArray; in TEST_P() local
711 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P()
713 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P()
775 GLTexture tex2DArray; in TEST_P() local
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DPixelLocalStorageTest.cpp2453 GLTexture tex2DArray; in doImplicitDisablesTest_TextureAttachments() local
2454 glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in doImplicitDisablesTest_TextureAttachments()
2457 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments()
2458 EXPECT_FRAMEBUFFER_ATTACHMENT_NAME(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray); in doImplicitDisablesTest_TextureAttachments()
2461 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments()
2462 EXPECT_FRAMEBUFFER_ATTACHMENT_NAME(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray); in doImplicitDisablesTest_TextureAttachments()
2465 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments()
2466 EXPECT_FRAMEBUFFER_ATTACHMENT_NAME(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray); in doImplicitDisablesTest_TextureAttachments()
2469 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments()
2512 tex2DArray, 0, 0, 1)); in doImplicitDisablesTest_TextureAttachments()
[all …]
DCopyTextureTest.cpp3147 GLTexture tex2DArray; in TEST_P() local
3150 glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in TEST_P()
3192 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0); in TEST_P()
3195 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 1); in TEST_P()
3205 glCopyImageSubDataEXT(tex2DArray, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, tex3D, GL_TEXTURE_3D, 0, 0, in TEST_P()
3212 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0); in TEST_P()
3215 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 1); in TEST_P()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1329 const TestTexture2DArray *tex2DArray = dynamic_cast<const TestTexture2DArray *>(&testTexture); in getTexture2DView() local
1332 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DView()
1333 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DView()
1341 tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx); in getTexture2DView()
1355 const TestTexture2DArray *tex2DArray = dynamic_cast<const TestTexture2DArray *>(&testTexture); in getTexture2DArrayView() local
1357 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DArrayView()
1358 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DArrayView()
1366 tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx); in getTexture2DArrayView()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp256 const rc::Texture2DArray *tex2DArray; member
DsglrReferenceContext.hpp1060 void setTex2DArrayBinding(int unit, rc::Texture2DArray *tex2DArray);
/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp1299 uint32_t tex2DArray; in init()
1304 glGenTextures(1, &tex2DArray); in init()
1310 glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in init()
1356 … glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init()
1367 glDeleteTextures(1, &tex2DArray); in init()
Des3fShaderTextureFunctionTests.cpp225 float w = (float)c.textures[0].tex2DArray->getWidth(); in computeLodFromGrad2DArray()
226 float h = (float)c.textures[0].tex2DArray->getHeight(); in computeLodFromGrad2DArray()
263 return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); in texture2DArray()
280 return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in texture2DArrayShadow()
289 return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); in texture2DArrayOffset()
304 …return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, off… in texture2DArrayShadowOffset()
725 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l) * p.scale + p.bias; in evalTexelFetch2DArray()
Des3fFboTestUtil.cpp675 const sglr::rc::Texture2DArray *tex = m_uniforms[0].sampler.tex2DArray; in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1614 uint32_t tex2DArray = 0x1234; in framebuffer_texture_layer() local
1630 ctx.glGenTextures(1, &tex2DArray); in framebuffer_texture_layer()
1636 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in framebuffer_texture_layer()
1678 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLaye… in framebuffer_texture_layer()
1701 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLay… in framebuffer_texture_layer()
1703 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, in framebuffer_texture_layer()
1746 ctx.glDeleteTextures(1, &tex2DArray); in framebuffer_texture_layer()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp207 return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in texture2DArrayShadow()
225 …return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, off… in texture2DArrayShadowOffset()

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