/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 107 TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler); 114 void setTexture(const glu::Texture2DArray *tex2DArray); 138 return m_binding.tex2DArray; in get2DArray() 153 const glu::Texture2DArray *tex2DArray; member 175 const tcu::Texture2DArray *tex2DArray; member 178 … inline ShaderSampler(void) : tex2D(nullptr), texCube(nullptr), tex2DArray(nullptr), tex3D(nullptr) in ShaderSampler()
|
D | glsShaderRenderCase.cpp | 82 TextureBinding::TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler) in TextureBinding() argument 86 m_binding.tex2DArray = tex2DArray; in TextureBinding() 118 void TextureBinding::setTexture(const glu::Texture2DArray *tex2DArray) in setTexture() argument 121 m_binding.tex2DArray = tex2DArray; in setTexture() 329 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 107 TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler); 115 void setTexture(const glu::Texture2DArray *tex2DArray); 140 return m_binding.tex2DArray; in get2DArray() 160 const glu::Texture2DArray *tex2DArray; member 183 const tcu::Texture2DArray *tex2DArray; member 190 , tex2DArray(nullptr) in ShaderSampler()
|
D | glcShaderRenderCase.cpp | 91 TextureBinding::TextureBinding(const glu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler) in TextureBinding() argument 95 m_binding.tex2DArray = tex2DArray; in TextureBinding() 134 void TextureBinding::setTexture(const glu::Texture2DArray *tex2DArray) in setTexture() argument 137 m_binding.tex2DArray = tex2DArray; in setTexture() 351 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()
|
/external/angle/third_party/glslang/src/Test/ |
D | web.separate.frag | 35 layout(binding = 15) uniform texture2DArray tex2DArray; 51 sampler2DArray (tex2DArray, s); 52 sampler2DArrayShadow (tex2DArray, sShadow);
|
D | spv.separate.frag | 29 uniform texture2DArray tex2DArray; 68 sampler2DArray (tex2DArray, s); 69 sampler2DArrayShadow (tex2DArray, sShadow);
|
/external/deqp-deps/glslang/Test/ |
D | web.separate.frag | 35 layout(binding = 15) uniform texture2DArray tex2DArray; 51 sampler2DArray (tex2DArray, s); 52 sampler2DArrayShadow (tex2DArray, sShadow);
|
D | spv.separate.frag | 29 uniform texture2DArray tex2DArray; 68 sampler2DArray (tex2DArray, s); 69 sampler2DArrayShadow (tex2DArray, sShadow);
|
/external/deqp-deps/glslang/Test/baseResults/ |
D | web.separate.frag.out | 22 OpName %tex2DArray "tex2DArray" 57 OpDecorate %tex2DArray DescriptorSet 0 58 OpDecorate %tex2DArray Binding 15 120 %tex2DArray = OpVariable %_ptr_UniformConstant_63 UniformConstant
|
D | spv.separate.frag.out | 37 Name 145 "tex2DArray" 94 Decorate 145(tex2DArray) Binding 0 95 Decorate 145(tex2DArray) DescriptorSet 0 219 145(tex2DArray): 144(ptr) Variable UniformConstant 379 146: 143 Load 145(tex2DArray) 382 150: 143 Load 145(tex2DArray)
|
/external/angle/third_party/glslang/src/Test/baseResults/ |
D | web.separate.frag.out | 22 OpName %tex2DArray "tex2DArray" 57 OpDecorate %tex2DArray DescriptorSet 0 58 OpDecorate %tex2DArray Binding 15 120 %tex2DArray = OpVariable %_ptr_UniformConstant_63 UniformConstant
|
D | spv.separate.frag.out | 37 Name 145 "tex2DArray" 94 Decorate 145(tex2DArray) Binding 0 95 Decorate 145(tex2DArray) DescriptorSet 0 219 145(tex2DArray): 144(ptr) Variable UniformConstant 379 146: 143 Load 145(tex2DArray) 382 150: 143 Load 145(tex2DArray)
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 149 TextureBinding(const tcu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler); 190 DE_ASSERT(getType() == TYPE_2D_ARRAY && m_binding.tex2DArray != NULL); in get2DArray() 191 return *m_binding.tex2DArray; in get2DArray() 225 const tcu::Texture2DArray *tex2DArray; member 252 const tcu::Texture2DArray *tex2DArray; member 261 , tex2DArray(nullptr) in ShaderSampler()
|
D | vktShaderRender.cpp | 392 TextureBinding::TextureBinding(const tcu::Texture2DArray *tex2DArray, const tcu::Sampler &sampler) in TextureBinding() argument 396 m_binding.tex2DArray = tex2DArray; in TextureBinding() 426 delete m_binding.tex2DArray; in ~TextureBinding() 495 textures[ndx].tex2DArray = &binding.get2DArray(); in ShaderEvalContext()
|
/external/angle/src/tests/gl_tests/ |
D | MultiviewDrawTest.cpp | 575 GLTexture tex2DArray; in TEST_P() local 576 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P() 578 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P() 668 GLTexture tex2DArray; in TEST_P() local 669 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P() 671 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P() 710 GLTexture tex2DArray; in TEST_P() local 711 initOnePixelColorTexture2DMultiLayered(tex2DArray); in TEST_P() 713 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0, 2); in TEST_P() 775 GLTexture tex2DArray; in TEST_P() local [all …]
|
D | PixelLocalStorageTest.cpp | 2453 GLTexture tex2DArray; in doImplicitDisablesTest_TextureAttachments() local 2454 glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in doImplicitDisablesTest_TextureAttachments() 2457 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments() 2458 EXPECT_FRAMEBUFFER_ATTACHMENT_NAME(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray); in doImplicitDisablesTest_TextureAttachments() 2461 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments() 2462 EXPECT_FRAMEBUFFER_ATTACHMENT_NAME(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray); in doImplicitDisablesTest_TextureAttachments() 2465 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments() 2466 EXPECT_FRAMEBUFFER_ATTACHMENT_NAME(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray); in doImplicitDisablesTest_TextureAttachments() 2469 glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0)); in doImplicitDisablesTest_TextureAttachments() 2512 tex2DArray, 0, 0, 1)); in doImplicitDisablesTest_TextureAttachments() [all …]
|
D | CopyTextureTest.cpp | 3147 GLTexture tex2DArray; in TEST_P() local 3150 glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in TEST_P() 3192 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0); in TEST_P() 3195 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 1); in TEST_P() 3205 glCopyImageSubDataEXT(tex2DArray, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, tex3D, GL_TEXTURE_3D, 0, 0, in TEST_P() 3212 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 0); in TEST_P() 3215 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, 1); in TEST_P()
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1329 const TestTexture2DArray *tex2DArray = dynamic_cast<const TestTexture2DArray *>(&testTexture); in getTexture2DView() local 1332 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DView() 1333 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DView() 1341 tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx); in getTexture2DView() 1355 const TestTexture2DArray *tex2DArray = dynamic_cast<const TestTexture2DArray *>(&testTexture); in getTexture2DArrayView() local 1357 DE_ASSERT(!!tex2D != !!tex2DArray); in getTexture2DArrayView() 1358 DE_ASSERT(tex2DArray || subresource.baseArrayLayer == 0); in getTexture2DArrayView() 1366 tex2DArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx); in getTexture2DArrayView()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 256 const rc::Texture2DArray *tex2DArray; member
|
D | sglrReferenceContext.hpp | 1060 void setTex2DArrayBinding(int unit, rc::Texture2DArray *tex2DArray);
|
/external/deqp/modules/gles3/functional/ |
D | es3fNegativeBufferApiTests.cpp | 1299 uint32_t tex2DArray; in init() 1304 glGenTextures(1, &tex2DArray); in init() 1310 glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in init() 1356 … glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); in init() 1367 glDeleteTextures(1, &tex2DArray); in init()
|
D | es3fShaderTextureFunctionTests.cpp | 225 float w = (float)c.textures[0].tex2DArray->getWidth(); in computeLodFromGrad2DArray() 226 float h = (float)c.textures[0].tex2DArray->getHeight(); in computeLodFromGrad2DArray() 263 return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); in texture2DArray() 280 return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in texture2DArrayShadow() 289 return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); in texture2DArrayOffset() 304 …return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, off… in texture2DArrayShadowOffset() 725 c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l) * p.scale + p.bias; in evalTexelFetch2DArray()
|
D | es3fFboTestUtil.cpp | 675 const sglr::rc::Texture2DArray *tex = m_uniforms[0].sampler.tex2DArray; in shadeFragments()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1614 uint32_t tex2DArray = 0x1234; in framebuffer_texture_layer() local 1630 ctx.glGenTextures(1, &tex2DArray); in framebuffer_texture_layer() 1636 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, tex2DArray); in framebuffer_texture_layer() 1678 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLaye… in framebuffer_texture_layer() 1701 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, -1, maxArrayTexLay… in framebuffer_texture_layer() 1703 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, log2MaxTexSize + 1, in framebuffer_texture_layer() 1746 ctx.glDeleteTextures(1, &tex2DArray); in framebuffer_texture_layer()
|
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 207 return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); in texture2DArrayShadow() 225 …return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, off… in texture2DArrayShadowOffset()
|