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Searched refs:texCubeArray (Results 1 – 16 of 16) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp109 TextureBinding(const glu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampler);
117 void setTexture(const glu::TextureCubeArray *texCubeArray);
150 return m_binding.texCubeArray; in getCubeArray()
162 const glu::TextureCubeArray *texCubeArray; member
185 const tcu::TextureCubeArray *texCubeArray; member
192 , texCubeArray(nullptr) in ShaderSampler()
DglcShaderRenderCase.cpp110 TextureBinding::TextureBinding(const glu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampl… in TextureBinding() argument
114 m_binding.texCubeArray = texCubeArray; in TextureBinding()
146 void TextureBinding::setTexture(const glu::TextureCubeArray *texCubeArray) in setTexture() argument
149 m_binding.texCubeArray = texCubeArray; in setTexture()
357 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()
/external/deqp-deps/glslang/Test/
Dspv.separate.frag21 uniform textureCubeArray texCubeArray;
57 samplerCubeArray (texCubeArray, s);
58 samplerCubeArrayShadow (texCubeArray, sShadow);
/external/angle/third_party/glslang/src/Test/
Dspv.separate.frag21 uniform textureCubeArray texCubeArray;
57 samplerCubeArray (texCubeArray, s);
58 samplerCubeArrayShadow (texCubeArray, sShadow);
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp150 TextureBinding(const tcu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampler);
195 DE_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); in getCubeArray()
196 return *m_binding.texCubeArray; in getCubeArray()
226 const tcu::TextureCubeArray *texCubeArray; member
253 const tcu::TextureCubeArray *texCubeArray; member
262 , texCubeArray(nullptr) in ShaderSampler()
DvktShaderRender.cpp399 TextureBinding::TextureBinding(const tcu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampl… in TextureBinding() argument
403 m_binding.texCubeArray = texCubeArray; in TextureBinding()
429 delete m_binding.texCubeArray; in ~TextureBinding()
498 textures[ndx].texCubeArray = &binding.getCubeArray(); in ShaderEvalContext()
DvktShaderRenderTextureFunctionTests.cpp375 float d = (float)c.textures[0].texCubeArray->getSize(); in computeLodFromGradCubeArray()
410 return c.textures[0].texCubeArray->sample(c.textures[0].sampler, s, t, r, q, lod); in textureCubeArray()
436 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()
/external/deqp-deps/glslang/Test/baseResults/
Dspv.separate.frag.out27 Name 71 "texCubeArray"
74 Decorate 71(texCubeArray) Binding 0
75 Decorate 71(texCubeArray) DescriptorSet 0
178 71(texCubeArray): 70(ptr) Variable UniformConstant
346 72: 69 Load 71(texCubeArray)
349 76: 69 Load 71(texCubeArray)
/external/angle/third_party/glslang/src/Test/baseResults/
Dspv.separate.frag.out27 Name 71 "texCubeArray"
74 Decorate 71(texCubeArray) Binding 0
75 Decorate 71(texCubeArray) DescriptorSet 0
178 71(texCubeArray): 70(ptr) Variable UniformConstant
346 72: 69 Load 71(texCubeArray)
349 76: 69 Load 71(texCubeArray)
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1384 …const TestTextureCubeArray *texCubeArray = dynamic_cast<const TestTextureCubeArray *>(&testTexture… in getTextureCubeView() local
1386 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView()
1388 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView()
1397texCubeArray ? texCubeArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx) : in getTextureCubeView()
1401 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0), in getTextureCubeView()
1420 …const TestTextureCubeArray *texCubeArray = dynamic_cast<const TestTextureCubeArray *>(&testTexture… in getTextureCubeArrayView() local
1422 DE_ASSERT(texCubeArray); in getTextureCubeArrayView()
1430 texCubeArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx); in getTextureCubeArrayView()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp258 const rc::TextureCubeArray *texCubeArray; member
DsglrReferenceContext.hpp1062 void setTexCubeArrayBinding(int unit, rc::TextureCubeArray *texCubeArray);
DsglrReferenceContext.cpp4838 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex; in drawWithReference()
4841 … m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray; in drawWithReference()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1710 uint32_t texCubeArray = 0x1234; in framebuffer_texture_layer() local
1714 ctx.glGenTextures(1, &texCubeArray); in framebuffer_texture_layer()
1717 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray); in framebuffer_texture_layer()
1731 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexLa… in framebuffer_texture_layer()
1741 ctx.glDeleteTextures(1, &texCubeArray); in framebuffer_texture_layer()
Des31fFboTestUtil.cpp410 const sglr::rc::TextureCubeArray *tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp216 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()