/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 109 TextureBinding(const glu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampler); 117 void setTexture(const glu::TextureCubeArray *texCubeArray); 150 return m_binding.texCubeArray; in getCubeArray() 162 const glu::TextureCubeArray *texCubeArray; member 185 const tcu::TextureCubeArray *texCubeArray; member 192 , texCubeArray(nullptr) in ShaderSampler()
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D | glcShaderRenderCase.cpp | 110 TextureBinding::TextureBinding(const glu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampl… in TextureBinding() argument 114 m_binding.texCubeArray = texCubeArray; in TextureBinding() 146 void TextureBinding::setTexture(const glu::TextureCubeArray *texCubeArray) in setTexture() argument 149 m_binding.texCubeArray = texCubeArray; in setTexture() 357 textures[ndx].texCubeArray = &binding.getCubeArray()->getRefTexture(); in ShaderEvalContext()
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/external/deqp-deps/glslang/Test/ |
D | spv.separate.frag | 21 uniform textureCubeArray texCubeArray; 57 samplerCubeArray (texCubeArray, s); 58 samplerCubeArrayShadow (texCubeArray, sShadow);
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/external/angle/third_party/glslang/src/Test/ |
D | spv.separate.frag | 21 uniform textureCubeArray texCubeArray; 57 samplerCubeArray (texCubeArray, s); 58 samplerCubeArrayShadow (texCubeArray, sShadow);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 150 TextureBinding(const tcu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampler); 195 DE_ASSERT(getType() == TYPE_CUBE_ARRAY && m_binding.texCubeArray != NULL); in getCubeArray() 196 return *m_binding.texCubeArray; in getCubeArray() 226 const tcu::TextureCubeArray *texCubeArray; member 253 const tcu::TextureCubeArray *texCubeArray; member 262 , texCubeArray(nullptr) in ShaderSampler()
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D | vktShaderRender.cpp | 399 TextureBinding::TextureBinding(const tcu::TextureCubeArray *texCubeArray, const tcu::Sampler &sampl… in TextureBinding() argument 403 m_binding.texCubeArray = texCubeArray; in TextureBinding() 429 delete m_binding.texCubeArray; in ~TextureBinding() 498 textures[ndx].texCubeArray = &binding.getCubeArray(); in ShaderEvalContext()
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D | vktShaderRenderTextureFunctionTests.cpp | 375 float d = (float)c.textures[0].texCubeArray->getSize(); in computeLodFromGradCubeArray() 410 return c.textures[0].texCubeArray->sample(c.textures[0].sampler, s, t, r, q, lod); in textureCubeArray() 436 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.separate.frag.out | 27 Name 71 "texCubeArray" 74 Decorate 71(texCubeArray) Binding 0 75 Decorate 71(texCubeArray) DescriptorSet 0 178 71(texCubeArray): 70(ptr) Variable UniformConstant 346 72: 69 Load 71(texCubeArray) 349 76: 69 Load 71(texCubeArray)
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | spv.separate.frag.out | 27 Name 71 "texCubeArray" 74 Decorate 71(texCubeArray) Binding 0 75 Decorate 71(texCubeArray) DescriptorSet 0 178 71(texCubeArray): 70(ptr) Variable UniformConstant 346 72: 69 Load 71(texCubeArray) 349 76: 69 Load 71(texCubeArray)
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageSamplingInstance.cpp | 1384 …const TestTextureCubeArray *texCubeArray = dynamic_cast<const TestTextureCubeArray *>(&testTexture… in getTextureCubeView() local 1386 DE_ASSERT(!!texCube != !!texCubeArray); in getTextureCubeView() 1388 DE_ASSERT(texCubeArray || subresource.baseArrayLayer == 0); in getTextureCubeView() 1397 … texCubeArray ? texCubeArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx) : in getTextureCubeView() 1401 … tcu::getSubregion(srcLevel, 0, 0, (int)subresource.baseArrayLayer + (texCubeArray ? faceNdx : 0), in getTextureCubeView() 1420 …const TestTextureCubeArray *texCubeArray = dynamic_cast<const TestTextureCubeArray *>(&testTexture… in getTextureCubeArrayView() local 1422 DE_ASSERT(texCubeArray); in getTextureCubeArrayView() 1430 texCubeArray->getTexture().getLevel((int)subresource.baseMipLevel + levelNdx); in getTextureCubeArrayView()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 258 const rc::TextureCubeArray *texCubeArray; member
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D | sglrReferenceContext.hpp | 1062 void setTexCubeArrayBinding(int unit, rc::TextureCubeArray *texCubeArray);
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D | sglrReferenceContext.cpp | 4838 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex; in drawWithReference() 4841 … m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray; in drawWithReference()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 1710 uint32_t texCubeArray = 0x1234; in framebuffer_texture_layer() local 1714 ctx.glGenTextures(1, &texCubeArray); in framebuffer_texture_layer() 1717 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray); in framebuffer_texture_layer() 1731 …ctx.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texCubeArray, 0, maxArrayTexLa… in framebuffer_texture_layer() 1741 ctx.glDeleteTextures(1, &texCubeArray); in framebuffer_texture_layer()
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D | es31fFboTestUtil.cpp | 410 const sglr::rc::TextureCubeArray *tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 216 return c.textures[0].texCubeArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, q, lod); in textureCubeArrayShadow()
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