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Searched refs:texture2DArrayRasterOrdered (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.cpp734 texture2DArrayRasterOrdered = false; in OutputHLSLImage2DUniformGroup() local
756 texture2DArrayRasterOrdered |= uniform.rasterOrdered; in OutputHLSLImage2DUniformGroup()
801 texture2DArrayRasterOrdered) in OutputHLSLImage2DUniformGroup()