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Searched refs:textureDataCache (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/graphite/
DDrawPass.cpp447 TextureDataCache* textureDataCache = recorder->priv().textureDataCache(); in Make() local
500 paintTextures = textureDataCache->insert(gatherer.textureDataBlock()); in Make()
524 gatherer.hasTextures() ? textureDataCache->insert(gatherer.textureDataBlock()) in Make()
DRecorderPriv.h58 TextureDataCache* textureDataCache() { return fRecorder->fTextureDataCache.get(); } in textureDataCache() function
DDevice.cpp1901 fRecorder->priv().textureDataCache()->insert(TextureDataBlock(sampledMask)); in drawCoverageMask()