Home
last modified time | relevance | path

Searched refs:texture_float_linear (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_screen.c356 caps->texture_float_linear = true; in softpipe_init_screen_caps()
/external/mesa3d/src/gallium/include/pipe/
Dp_defines.h883 bool texture_float_linear; member
/external/mesa3d/src/gallium/drivers/crocus/
Dcrocus_screen.c341 caps->texture_float_linear = true; in crocus_init_screen_caps()
/external/mesa3d/src/gallium/drivers/panfrost/
Dpan_screen.c621 caps->texture_float_linear = true; in panfrost_init_screen_caps()
/external/mesa3d/src/gallium/drivers/iris/
Diris_screen.c419 caps->texture_float_linear = true; in iris_init_screen_caps()
/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_screen.c278 caps->texture_float_linear = false; in nv30_init_screen_caps()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.c377 caps->texture_float_linear = true; in r600_init_screen_caps()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_screen.c424 caps->texture_float_linear = true; in llvmpipe_init_screen_caps()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_screen.c683 caps->texture_float_linear = true; in svga_init_screen_caps()
/external/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_screen.c538 caps->texture_float_linear = in fd_init_screen_caps()
/external/mesa3d/src/mesa/state_tracker/
Dst_context.c685 !screen->caps.texture_float_linear; in st_create_context_priv()
Dst_extensions.c1132 EXT_CAP(OES_texture_float_linear, texture_float_linear); in st_init_extensions()
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_screen.c325 caps->texture_float_linear = true; in nv50_init_screen_caps()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_screen.c485 caps->texture_float_linear = true; in virgl_init_screen_caps()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_get.c1253 caps->texture_float_linear = true; in si_init_screen_caps()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_screen.c377 caps->texture_float_linear = true; in nvc0_init_screen_caps()
/external/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_screen.cpp364 caps->texture_float_linear = true; in d3d12_init_screen_caps()
/external/mesa3d/src/gallium/drivers/asahi/
Dagx_pipe.c2201 caps->texture_float_linear = true; in agx_init_screen_caps()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_screen.c1089 caps->texture_float_linear = have_fp32_filter_linear(screen); in zink_init_screen_caps()
/external/mesa3d/docs/gallium/
Dscreen.rst297 * ``pipe_caps.texture_float_linear``: Whether the linear minification and