Searched refs:texture_half_float_linear (Results 1 – 22 of 22) sorted by relevance
357 caps->texture_half_float_linear = true; in softpipe_init_screen_caps()
224 caps->texture_half_float_linear = true; in lima_init_screen_caps()
884 bool texture_half_float_linear; member
337 caps->texture_half_float_linear = true; in v3d_init_screen_caps()
342 caps->texture_half_float_linear = true; in crocus_init_screen_caps()
622 caps->texture_half_float_linear = true; in panfrost_init_screen_caps()
420 caps->texture_half_float_linear = true; in iris_init_screen_caps()
279 caps->texture_half_float_linear = false; in nv30_init_screen_caps()
378 caps->texture_half_float_linear = true; in r600_init_screen_caps()
425 caps->texture_half_float_linear = true; in llvmpipe_init_screen_caps()
684 caps->texture_half_float_linear = true; in svga_init_screen_caps()
490 caps->texture_half_float_linear = in fd_init_screen_caps()
303 caps->texture_half_float_linear = VIV_FEATURE(screen, ETNA_FEATURE_HALF_FLOAT); in etna_init_screen_caps()
326 caps->texture_half_float_linear = true; in nv50_init_screen_caps()
486 caps->texture_half_float_linear = true; /* TODO: need to introduce a hw-cap for this */ in virgl_init_screen_caps()
1254 caps->texture_half_float_linear = true; in si_init_screen_caps()
378 caps->texture_half_float_linear = true; in nvc0_init_screen_caps()
365 caps->texture_half_float_linear = true; in d3d12_init_screen_caps()
1133 EXT_CAP(OES_texture_half_float_linear, texture_half_float_linear); in st_init_extensions()
2202 caps->texture_half_float_linear = true; in agx_init_screen_caps()
1091 caps->texture_half_float_linear = true; in zink_init_screen_caps()
300 * ``pipe_caps.texture_half_float_linear``: Whether the linear minification and