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Searched refs:texture_shader_state (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dvx_image.c50 v3dvx_pack(image_view->planes[plane].texture_shader_state[index], TEXTURE_SHADER_STATE, tex) { in pack_texture_shader_state_helper()
186 v3dvx_pack(buffer_view->texture_shader_state, TEXTURE_SHADER_STATE, tex) { in v3dX()
Dv3dv_descriptor_set.c1094 iview->planes[plane].texture_shader_state[tex_state_index], in write_image_descriptor()
1095 sizeof(iview->planes[plane].texture_shader_state[0])); in write_image_descriptor()
1130 bview->texture_shader_state, in write_buffer_view_descriptor()
1131 sizeof(bview->texture_shader_state)); in write_buffer_view_descriptor()
Dv3dv_private.h797 uint8_t texture_shader_state[2][V3DV_TEXTURE_SHADER_STATE_LENGTH]; member
848 uint8_t texture_shader_state[V3DV_TEXTURE_SHADER_STATE_LENGTH]; member
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.h170 uint8_t texture_shader_state[32]; member
195 uint8_t texture_shader_state[32]; member