Searched refs:tile_alloc (Results 1 – 13 of 13) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_job.c | 89 v3d_bo_unreference(&job->tile_alloc); in v3d_job_free() 516 assert(!job->tile_alloc && !job->tile_state); in alloc_tile_state() 540 job->tile_alloc = v3d_bo_alloc(job->v3d->screen, tile_alloc_size, in alloc_tile_state() 680 v3d_job_add_bo(job, job->tile_alloc); in v3d_job_submit() 681 job->submit.qma = job->tile_alloc->offset; in v3d_job_submit() 682 job->submit.qms = job->tile_alloc->size; in v3d_job_submit()
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D | v3d_context.h | 358 struct v3d_bo *tile_alloc; member
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D | v3dx_rcl.c | 510 list.address = cl_address(job->tile_alloc, tile_alloc_offset); in emit_render_layer()
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dvx_queue.c | 82 list.address = v3dv_cl_address(job->tile_alloc, 0); in v3dX()
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D | v3dv_queue.c | 951 submit.qma = job->tile_alloc->offset; in handle_cl_job() 952 submit.qms = job->tile_alloc->size; in handle_cl_job()
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D | v3dv_cmd_buffer.c | 144 v3dv_bo_free(job->device, job->tile_alloc); in job_destroy_gpu_cl_resources() 463 job->tile_alloc = v3dv_bo_alloc(job->device, tile_alloc_size, in v3dv_job_allocate_tile_state() 465 if (!job->tile_alloc) { in v3dv_job_allocate_tile_state() 470 v3dv_job_add_bo_unchecked(job, job->tile_alloc); in v3dv_job_allocate_tile_state()
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D | v3dv_private.h | 1230 struct v3dv_bo *tile_alloc; member
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D | v3dvx_meta_common.c | 203 list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset); in emit_frame_setup()
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D | v3dvx_cmd_buffer.c | 760 list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset); in cmd_buffer_emit_render_pass_layer_rcl()
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/external/skia/third_party/vello/src/ |
D | shaders.rs | 70 decl_shader!(TILE_ALLOC, tile_alloc);
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D | lib.rs | 158 tile_alloc: WorkgroupSize, field
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D | encoding.rs | 369 tile_alloc: (&src.tile_alloc).into(), in from()
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/external/skia/src/gpu/graphite/compute/ |
D | VelloRenderer.cpp | 439 builder.appendStep(&fTileAlloc, to_wg_size(dispatchInfo.tile_alloc)); in renderScene()
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