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Searched refs:tile_alloc (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_job.c89 v3d_bo_unreference(&job->tile_alloc); in v3d_job_free()
516 assert(!job->tile_alloc && !job->tile_state); in alloc_tile_state()
540 job->tile_alloc = v3d_bo_alloc(job->v3d->screen, tile_alloc_size, in alloc_tile_state()
680 v3d_job_add_bo(job, job->tile_alloc); in v3d_job_submit()
681 job->submit.qma = job->tile_alloc->offset; in v3d_job_submit()
682 job->submit.qms = job->tile_alloc->size; in v3d_job_submit()
Dv3d_context.h358 struct v3d_bo *tile_alloc; member
Dv3dx_rcl.c510 list.address = cl_address(job->tile_alloc, tile_alloc_offset); in emit_render_layer()
/external/mesa3d/src/broadcom/vulkan/
Dv3dvx_queue.c82 list.address = v3dv_cl_address(job->tile_alloc, 0); in v3dX()
Dv3dv_queue.c951 submit.qma = job->tile_alloc->offset; in handle_cl_job()
952 submit.qms = job->tile_alloc->size; in handle_cl_job()
Dv3dv_cmd_buffer.c144 v3dv_bo_free(job->device, job->tile_alloc); in job_destroy_gpu_cl_resources()
463 job->tile_alloc = v3dv_bo_alloc(job->device, tile_alloc_size, in v3dv_job_allocate_tile_state()
465 if (!job->tile_alloc) { in v3dv_job_allocate_tile_state()
470 v3dv_job_add_bo_unchecked(job, job->tile_alloc); in v3dv_job_allocate_tile_state()
Dv3dv_private.h1230 struct v3dv_bo *tile_alloc; member
Dv3dvx_meta_common.c203 list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset); in emit_frame_setup()
Dv3dvx_cmd_buffer.c760 list.address = v3dv_cl_address(job->tile_alloc, tile_alloc_offset); in cmd_buffer_emit_render_pass_layer_rcl()
/external/skia/third_party/vello/src/
Dshaders.rs70 decl_shader!(TILE_ALLOC, tile_alloc);
Dlib.rs158 tile_alloc: WorkgroupSize, field
Dencoding.rs369 tile_alloc: (&src.tile_alloc).into(), in from()
/external/skia/src/gpu/graphite/compute/
DVelloRenderer.cpp439 builder.appendStep(&fTileAlloc, to_wg_size(dispatchInfo.tile_alloc)); in renderScene()