Searched refs:tile_alloc_size (Results 1 – 3 of 3) sorted by relevance
340 uint32_t tile_state_size, tile_alloc_size; in validate_tile_binning_config() local385 tile_alloc_size = 32 * tile_count; in validate_tile_binning_config()391 tile_alloc_size = roundup(tile_alloc_size, 256); in validate_tile_binning_config()397 tile_alloc_size += 1024 * 1024; in validate_tile_binning_config()400 tile_alloc_size); in validate_tile_binning_config()410 *(uint32_t *)(validated + 4) = tile_alloc_size; in validate_tile_binning_config()
521 uint32_t tile_alloc_size = in alloc_tile_state() local526 tile_alloc_size = align(tile_alloc_size, 4096); in alloc_tile_state()532 tile_alloc_size += 8192; in alloc_tile_state()538 tile_alloc_size += 512 * 1024; in alloc_tile_state()540 job->tile_alloc = v3d_bo_alloc(job->v3d->screen, tile_alloc_size, in alloc_tile_state()
444 uint32_t tile_alloc_size = 64 * layers * in v3dv_job_allocate_tile_state() local449 tile_alloc_size = align(tile_alloc_size, 4096); in v3dv_job_allocate_tile_state()455 tile_alloc_size += 8192; in v3dv_job_allocate_tile_state()461 tile_alloc_size += 512 * 1024; in v3dv_job_allocate_tile_state()463 job->tile_alloc = v3dv_bo_alloc(job->device, tile_alloc_size, in v3dv_job_allocate_tile_state()