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Searched refs:topologyLine (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.cpp4098 const bool topologyLine = !isShaderObjectDynamic(vk::VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY) || in setShaderObjectDynamicStates() local
4155 if (polygonModeLine || topologyLine) in setShaderObjectDynamicStates()